That’s true! With a great axe; savage attacker is pretty ok. I just wish the feat was more universally applicable. It also conflicts with gwf; because gwf is better with allot of small dice, while savage attacker is better with fewer large dice
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Divine favor says that the extra damage is ‘weapon damage’. So I think it works with savage attacker and gwf (dm agrees). I know normally gwf is considered ‘bad’; but I think with the 3 dice it’s pretty ok for me. But it stinks that savage attacker gets even worse with gwf; especially given that it’s an origin feat.
My goal with the build is to find ways to get my maul to do as much damage as possible (I’m planning on great weapon master at level 4). But savage attacker really seems to be useless. I redid your calculation with divine favor, and it looks like savage attacker would only be adding .95 damage:
That’s a good idea. I’ll try this out, and see how it goes
I wish there was a sign on feature; so that I could more easily use it cross device
As far as I can tell they the only option for character management. Others have posted some free tools; but they are pretty subpar, as far as I can tell. If there was another option to manage a character (spells, inventory, levels) then I’d use that
Can you make character sheets with 5e tools, like I can with dndbeyond?
Thanks! It’s a great resource; but I like that the dndbeyond content integrates with my character sheet
yeah; I also use Pop!_OS and like it. I’m curious about the reasoning here
It can target any creature. They just need to be able to understand you; and not be undead. So a dragon is a fine target
Command has a range of 60ft not 5ft
Ive really come around on this. I used to play crits only for attacks (RAW); but it’s much more fun to allow crits and saves and checks