Okay do well have one song, and there will be sad and happy and instrumental versions of that song. And we’ll use that song for everything requiring music. Except for this one optional boss battle that is the result of specific choices that were made. He gets a super dope completely different song that he sings himself.
It’s called leitmotifs, and Toby Fox is a master of it. You introduce a character and their theme so that a person listening connects the two. And then you can bring up those themes in other songs, and without any context, people can know who those songs relate to and even guess what’s happening.
The music priorities for this game were weird.
Okay do well have one song, and there will be sad and happy and instrumental versions of that song. And we’ll use that song for everything requiring music. Except for this one optional boss battle that is the result of specific choices that were made. He gets a super dope completely different song that he sings himself.
Man that one optional song started and I was just like “Oh holy shit this is a fucking banger” and added it to my dialy song playlists
I shat bricks, because you know it, when the boss starts singing its own soundtrack, you are in for a though fight
see I wanna agree but one of my favorite game OSTs, Undertale, does exactly the same thing, so I can’t knock the approach
It worked for Super Mario World, too.
It’s called leitmotifs, and Toby Fox is a master of it. You introduce a character and their theme so that a person listening connects the two. And then you can bring up those themes in other songs, and without any context, people can know who those songs relate to and even guess what’s happening.
That’s because he’s actually the last boss and he gets what he deserves.