First, please bear with some initial context:

I am creating a MUD engine from the ground up. I am nearing the point in development, where I will have to carve out a player/combat system, however I admittedly have zero experience playing TTRPGs. The only understanding I have is of being a player of existing MUDs and RPG computer games.

My understanding is the majority of MUDs are based upon D&D rulesets, occasionally modified to varying degrees. I would personally like a bit of an edge, and model my system after something else.

The engine is geared towards worlds that:

  • Encourage solo exploration and survival.
  • Have distant sci-fi, cyberpunk, and dystopian themes.
  • In addition to equipment, implant, and class bonuses, will incorporate gunplay.

It would be ideal to base off a ruleset that isn’t [[[extremely]]] complex, but also allows for customization and flexibility.

Any suggestions are appreciated, and if there are any further questions, please ask.

Thanks!

EDIT: If anyone is curious about or wants to follow development, here is the github repo.

  • INeedMana@lemmy.world
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    1 year ago
    • Encourage solo exploration and survival.
    • Have distant sci-fi, cyberpunk, and dystopian themes.
    • In addition to equipment, implant, and class bonuses, will incorporate gunplay.

    Maybe check out Mutant: Year Zero? AFAIK Year Zero engine plays well with survival and resources. Might be a little bit too light for computer GM, though.

    You can find SRD of the base system in the middle of the text here