• Zennyker@ttrpg.network
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    1 year ago

    Tbf, problem is most never get to the reality warping stuff

    They should not warp reality at high levels or martials should have more power at later levels

    • xyzzy@lemm.ee
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      1 year ago

      I agree. I think both should be completely redesigned from the ground up, but they’re not interested in doing that in 6E.

      • Wizards should be boosted in early levels and nerfed in later ones, and should be split into multiple classes focused around illusion, commanding undead, AoE damage, control, buff/debuff, etc. (but not all of them simultaneously).
      • Fighters should get maneuvers and cleave damage focusing on one or few targets.
      • Rogues can continue occupying their niche of single target, high risk / high reward critical damage (but note key phase: high risk). Etc.

      Everyone should have a clear specialization with a little overlap. A class should be the best at a thing and adequate at something else.