There’s a new “DLC” that gives the game Switch 2 specific upgrades. Buying the fancy $80 cartridge includes this “DLC” on the cart, but not the existing DLCs. If you already have the Switch 1 game (as an install or a glorified access key cartridge) and its DLC, you’ll be able to play that on Switch 2 and also able to buy the $20 “generation upgrade” as DLC for it.
The physical copies “have the game on them” but not the software updates and DLC, and once you’ve played on the updated version once, your save file is no longer compatible with downpatched versions. You’re loading part of the game from system memory with or without a cart, so there’s not really a functional difference between a physical and digital copy unless you plan to resell.
See how confusing it is? I mean, for one thing, BotW is fully playable offline on Switch 1 cart-only and presumably that remains the case in Switch 2. Despite being a launch title, BotW is one of the larger titles in the Switch library, but they still splurged for the bigger cart size, so no mandatory downloads besides DLC and patches.
For another, I’m not clear that the title updates will be downloadable in the Switch 2 cart. Switch 1 carts do have an allowance of storage to build patches into the physical copies (for re-releases, later prints, discount lines, GOTY editions and the like), so I assume the build you get in the Switch 2 cart is a latest-patch build. There’s no confirmation on this beyond knowing that the functionality is built into the original Switch format, though.
So no, I don’t think you’re right. I’m not sure about what happens with your saves if you do own the DLC but you don’t download it, or what happens if you try to load a fully patched save from the old game with a downpatched cart version, but I’m pretty sure you can play through the whole upgraded Switch 2 game (sans DLC) beginning to end entirely offline indefinitely just with the cartridge.
The latest version of the game is not guaranteed to remain the latest version when it’s getting rereleased on a new console. “No mandatory downloads besides DLC and patches” means yes mandatory downloads. They’re free (or you-already-paid) mandatory downloads, but them being mandatory downloads at all are a bullet in the head of preservation - a banned console or end of service or a whole lot of things can lock someone out of the eShop.
Updates are never downloadable to cartridges on the Switch, and won’t be on the Switch 2. Nintendo can rewrite a cartridge, the user cannot.
As for what happens if you try to load a save from a patched/DLC-installed version of the game on an unpatched/no-DLC version, the game tells you that the save is incompatible and won’t let you load it. This is verifiable on the Switch 1 and Wii U versions of the game. I don’t think we have concrete information on if Switch 2 will cross-save to Switch 1 via a Nintendo Account, so it’s safe to assume it won’t and Nintendo will do the same one-way System Transfer song and dance they’ve been doing since the Wii.
Here’s a fun wrinkle to what Nintendo thinks about physical cartridges preserving downpatched game editions: the console firmware of the Switch 1 has a version whitelist. If you have the latest firmware on your Switch 1 and insert a 1.0.0 BOTW cart without being online to install the game updates, the system will not allow you to boot the game until you update it. This is because Nintendo fears exploits like Smash Stack on the Wii or OOTHax on the 3DS.
Patches are not downloadable to carts by the user, but they can be added to carts by the publisher in re-releases, which is what I presume they’ll do here. No official confirmation for Switch 2 versions of Switch 1 games specifically, though.
I’m not surprised the older saves aren’t compatible, and it can be a bummer, but hey, at least the game does work, so even if you have to start a new run that’s still a lot more than what you get from a digital download.
I am not aware of the Switch having a per-game build whitelist in the firmware. That seems weird, since it’d effectively brick all existing carts after end-of-life. I am familiar with game carts requiring specific minimum firmware versions to run (so the other way around) and including the minimum allowed firmware package in the cartridge to force an update to the correct minimum version. This has been standard on all physical games on all platforms since as far back as the PSP. If you have a source for the Switch doing things backwards on that front and thus being actively engineered to make all carts stop functioning when the patch servers go down by all means please share it and I’ll be the first to go alert the press, but I think you may be getting that one backwards.
I’m confused about what you’re mad about here. You seem to either be mad about things that have been going on for multiple generations (and incidentaly done eff all to curb jailbreaking or piracy, so I have to wonder what’s the point of even trying for Nintendo, frankly) or you’re not right about how the Switch 2 version carts are meant to work.
I’m not “mad” about anything new to the Switch 2. I’m pointing out that anything “new” that indicates physical copies aren’t complete games anymore or that physical copies will not outlive server end of life in a meaningful way Isn’t new. Cartridges and discs have been glorified DRM keys ever since the first patch-enabled consoles came out - “the game” is always delivered in some part via patching, so “the game” is never preserved in any meaningful way by someone having a cart/disc. The only meaningful game preservation is DRM cracking and loadable backups of “all-digital” content.
Hm. That’s an interesting approach to it, but I think it’s probably too black and white.
I mean, yeah, sure, for complete preservation you need archival and version control. I’ll honestly say that’s only legitimately doable on the dev side. You get into preserving the code and the assets there, too.
But on the user end I’d say that any version that is physically stored and can run offline, be it a DRM-free installable GOG-style or a physical piece of media storing a build of the game is much, much better than a DRMd all-digital release.
Even if it hadn’t been pirateable day one, BotW would live on. Not only are there multiple cart versions with multiple patches of the game, including the Switch 2 upgrade, but all those versions will run on all consoles. It won’t be the most up to date version of the game, but it’ll be playable, and that’s already a lot compared to the baseline we’re setting elsewhere. It’s certainly not a “glorified DRM key”.
But that’s at the top end of sustainability for physical media. The Switch 1 has some carts that don’t include full playable builds and need partial downloads to run properly. That’s a different scenario. If a game needs online auth to unlock the media that’s another scenario. Obviously for online only games the cart IS in fact just an access point. And on Switch 2 there will be carts that act as physical keys only.
But not all of those are created equal. I think acknowledging the differences is important. If nothing else to ensure people are educated about the difference between owning BotW in a cart they will get to play indefinitely versus Street Fighter 6 in a cart that won’t work if the servers are down and they don’t have an installed version stored.
Thankfully the Switch 1 was cracked day 1 so the preservation can got kicked down the road to the Switch 2 release. Look up what speedrunners have to do to get the optimal any% patch for Pokémon BDSP legitimately
Oh, come on, speedrunners cherrypicking patches is hardly the litmus test for preservation.
The Switch is easily the most preservation-friendly console platform of its generation, even if it is unfortunately by default. It has also turned out to be the most officially preservation-friendly Nintendo platform in a good long while, if only because its unexpected success forced a robust backwards compatibility scheme, which in turn forces server compatibility and likely longer support than anything else since the DSi got.
Am I happy about that state of affairs? Not really. Am I grading on a curve at this point? I sure am. It’s not a black and white thing.
And for the record, that’s not a defense of Nintendo as a company, but there’s a lot of willingness to misrepresent how the actual proposition on the Switch 2 works, and I find that frustrating. I will take a beligerent company putting all its eggs on the basket of a physical-friendly backwards compatible platform over Microsoft’s “your toaster is an Xbox” cloud-driven nonesense any day. Catch me on a good day, I’ll take it over Steam’s “remember you don’t actually own anything” store warning sticker.
Preserving the shit very few people care about is absolutely a more important thing than preserving the popular thing. BOTW’s latest version will never disappear, neither will Mario 64, but the most ephemeral media in the modern landscape is always interstitial versions. You might be able to find the first cut of Star Wars before it was “A New Hope”, but what about all those recuts and edits that happened between the original release and whatever the latest CGI-filled release is? you might not care about watching the “worst” version of Star Wars, but the definition of “niche” is “most people don’t care”. A speedrun glitch that existed for a week (without being pressed to the cartridge, even!) before being patched is absolutely something worth preserving, because unlike Ocarina of Time it’s actually in danger of being lost (and would be lost almost certainly if the Switch wasn’t hacked. You had to have the game for that week and then permanently leave an entire console offline to keep it)
There’s a new “DLC” that gives the game Switch 2 specific upgrades. Buying the fancy $80 cartridge includes this “DLC” on the cart, but not the existing DLCs. If you already have the Switch 1 game (as an install or a
glorified access keycartridge) and its DLC, you’ll be able to play that on Switch 2 and also able to buy the $20 “generation upgrade” as DLC for it.The physical copies “have the game on them” but not the software updates and DLC, and once you’ve played on the updated version once, your save file is no longer compatible with downpatched versions. You’re loading part of the game from system memory with or without a cart, so there’s not really a functional difference between a physical and digital copy unless you plan to resell.
See how confusing it is? I mean, for one thing, BotW is fully playable offline on Switch 1 cart-only and presumably that remains the case in Switch 2. Despite being a launch title, BotW is one of the larger titles in the Switch library, but they still splurged for the bigger cart size, so no mandatory downloads besides DLC and patches.
For another, I’m not clear that the title updates will be downloadable in the Switch 2 cart. Switch 1 carts do have an allowance of storage to build patches into the physical copies (for re-releases, later prints, discount lines, GOTY editions and the like), so I assume the build you get in the Switch 2 cart is a latest-patch build. There’s no confirmation on this beyond knowing that the functionality is built into the original Switch format, though.
So no, I don’t think you’re right. I’m not sure about what happens with your saves if you do own the DLC but you don’t download it, or what happens if you try to load a fully patched save from the old game with a downpatched cart version, but I’m pretty sure you can play through the whole upgraded Switch 2 game (sans DLC) beginning to end entirely offline indefinitely just with the cartridge.
The latest version of the game is not guaranteed to remain the latest version when it’s getting rereleased on a new console. “No mandatory downloads besides DLC and patches” means yes mandatory downloads. They’re free (or you-already-paid) mandatory downloads, but them being mandatory downloads at all are a bullet in the head of preservation - a banned console or end of service or a whole lot of things can lock someone out of the eShop.
Updates are never downloadable to cartridges on the Switch, and won’t be on the Switch 2. Nintendo can rewrite a cartridge, the user cannot.
As for what happens if you try to load a save from a patched/DLC-installed version of the game on an unpatched/no-DLC version, the game tells you that the save is incompatible and won’t let you load it. This is verifiable on the Switch 1 and Wii U versions of the game. I don’t think we have concrete information on if Switch 2 will cross-save to Switch 1 via a Nintendo Account, so it’s safe to assume it won’t and Nintendo will do the same one-way System Transfer song and dance they’ve been doing since the Wii.
Here’s a fun wrinkle to what Nintendo thinks about physical cartridges preserving downpatched game editions: the console firmware of the Switch 1 has a version whitelist. If you have the latest firmware on your Switch 1 and insert a 1.0.0 BOTW cart without being online to install the game updates, the system will not allow you to boot the game until you update it. This is because Nintendo fears exploits like Smash Stack on the Wii or OOTHax on the 3DS.
Patches are not downloadable to carts by the user, but they can be added to carts by the publisher in re-releases, which is what I presume they’ll do here. No official confirmation for Switch 2 versions of Switch 1 games specifically, though.
I’m not surprised the older saves aren’t compatible, and it can be a bummer, but hey, at least the game does work, so even if you have to start a new run that’s still a lot more than what you get from a digital download.
I am not aware of the Switch having a per-game build whitelist in the firmware. That seems weird, since it’d effectively brick all existing carts after end-of-life. I am familiar with game carts requiring specific minimum firmware versions to run (so the other way around) and including the minimum allowed firmware package in the cartridge to force an update to the correct minimum version. This has been standard on all physical games on all platforms since as far back as the PSP. If you have a source for the Switch doing things backwards on that front and thus being actively engineered to make all carts stop functioning when the patch servers go down by all means please share it and I’ll be the first to go alert the press, but I think you may be getting that one backwards.
I’m confused about what you’re mad about here. You seem to either be mad about things that have been going on for multiple generations (and incidentaly done eff all to curb jailbreaking or piracy, so I have to wonder what’s the point of even trying for Nintendo, frankly) or you’re not right about how the Switch 2 version carts are meant to work.
I’m not “mad” about anything new to the Switch 2. I’m pointing out that anything “new” that indicates physical copies aren’t complete games anymore or that physical copies will not outlive server end of life in a meaningful way Isn’t new. Cartridges and discs have been glorified DRM keys ever since the first patch-enabled consoles came out - “the game” is always delivered in some part via patching, so “the game” is never preserved in any meaningful way by someone having a cart/disc. The only meaningful game preservation is DRM cracking and loadable backups of “all-digital” content.
Hm. That’s an interesting approach to it, but I think it’s probably too black and white.
I mean, yeah, sure, for complete preservation you need archival and version control. I’ll honestly say that’s only legitimately doable on the dev side. You get into preserving the code and the assets there, too.
But on the user end I’d say that any version that is physically stored and can run offline, be it a DRM-free installable GOG-style or a physical piece of media storing a build of the game is much, much better than a DRMd all-digital release.
Even if it hadn’t been pirateable day one, BotW would live on. Not only are there multiple cart versions with multiple patches of the game, including the Switch 2 upgrade, but all those versions will run on all consoles. It won’t be the most up to date version of the game, but it’ll be playable, and that’s already a lot compared to the baseline we’re setting elsewhere. It’s certainly not a “glorified DRM key”.
But that’s at the top end of sustainability for physical media. The Switch 1 has some carts that don’t include full playable builds and need partial downloads to run properly. That’s a different scenario. If a game needs online auth to unlock the media that’s another scenario. Obviously for online only games the cart IS in fact just an access point. And on Switch 2 there will be carts that act as physical keys only.
But not all of those are created equal. I think acknowledging the differences is important. If nothing else to ensure people are educated about the difference between owning BotW in a cart they will get to play indefinitely versus Street Fighter 6 in a cart that won’t work if the servers are down and they don’t have an installed version stored.
Thankfully the Switch 1 was cracked day 1 so the preservation can got kicked down the road to the Switch 2 release. Look up what speedrunners have to do to get the optimal any% patch for Pokémon BDSP legitimately
Oh, come on, speedrunners cherrypicking patches is hardly the litmus test for preservation.
The Switch is easily the most preservation-friendly console platform of its generation, even if it is unfortunately by default. It has also turned out to be the most officially preservation-friendly Nintendo platform in a good long while, if only because its unexpected success forced a robust backwards compatibility scheme, which in turn forces server compatibility and likely longer support than anything else since the DSi got.
Am I happy about that state of affairs? Not really. Am I grading on a curve at this point? I sure am. It’s not a black and white thing.
And for the record, that’s not a defense of Nintendo as a company, but there’s a lot of willingness to misrepresent how the actual proposition on the Switch 2 works, and I find that frustrating. I will take a beligerent company putting all its eggs on the basket of a physical-friendly backwards compatible platform over Microsoft’s “your toaster is an Xbox” cloud-driven nonesense any day. Catch me on a good day, I’ll take it over Steam’s “remember you don’t actually own anything” store warning sticker.
Preserving the shit very few people care about is absolutely a more important thing than preserving the popular thing. BOTW’s latest version will never disappear, neither will Mario 64, but the most ephemeral media in the modern landscape is always interstitial versions. You might be able to find the first cut of Star Wars before it was “A New Hope”, but what about all those recuts and edits that happened between the original release and whatever the latest CGI-filled release is? you might not care about watching the “worst” version of Star Wars, but the definition of “niche” is “most people don’t care”. A speedrun glitch that existed for a week (without being pressed to the cartridge, even!) before being patched is absolutely something worth preserving, because unlike Ocarina of Time it’s actually in danger of being lost (and would be lost almost certainly if the Switch wasn’t hacked. You had to have the game for that week and then permanently leave an entire console offline to keep it)