Love talking all things trrpg. I primarily GM Genesys RPG, sometimes also Star Wars RPG and Hero Kids.

Also into Linux, 3D Printing, software development, and PC gaming

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Joined 2 years ago
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Cake day: January 19th, 2024

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  • I have an older nvidia card (1070) and had more of an issue than that getting the correct version of the driver installed for my card, and getting it to use the correct driver instead of the open source one that didn’t work well. It’s also possible I was doing something wrong. But yeah, it’s definitely doable, and it’s not too bad, but it’s fiddly compared to the ubuntu driver gui or something like bazzite that works out of the box with it.


  • Yeah, I probably wouldn’t buy a new laptop for a server, but it’s a great way to re-use what would otherwise be e-waste. I have a 20 year old laptop running as a server, currently just for FoundryVTT, but it works great. 4GB of DDR2 ram, Intel celeron dual core cpu. I stuck a new ssd in it (old hdd died) and it works great, as long as I don’t run any graphical interfaces while I have the server running. One ram stick was bad, but DDR2 cost me about $11. Total hardware cost was around $50 USD.

    Thinking about just removing the lid entirely, since I don’t use it graphically (I can hook up a monitor if absolutely needed).




  • I love the magic system in Genesys, with just basic spells (attack, heal, augment, curse, etc), some varying effects with suggested flavor (e.g. “Ice” adds ensnare to an attack, but mechanically it doesn’t matter if it is vines, goop, whatever), and how much that effect increases spell difficulty. It lets the players go into a brainstorming session trying to come up with a spell to get out of a very specific situation, and having the game support almost anything.

    E.g. this create water idea could be an attack spell with the poisonous quality (making it a hard check), which requires the target to make a hard resilience check or take a bunch of extra damage and strain, which for a skilled mage against a non-boss creature (e.g. an overly ambitious bandit) is well within one-shot range. If they pass the check, they would still take damage from the attack, but would be able to cough up most of the water before it got too serious.

    This system sounds very cool also, and I have recently heard of Mage in another thread. I would like to play a system that gives players the ability to come up with spells that the GM doesn’t know ahead of time (I seriously dislike long lists of predefined spells), but also has a little more of that hard magic-science set of rules to satisfy my inner Sanderson fanboy. I have built in some external scaffolding around the magic in my Genesys setting that does this, and it has been a ton of fun so far.

    My main gripe is that I wish I had more time to play RPGs (more than a couple sessions a month) so I could try out more systems.