minus-squareAllectus@lemm.eetoBaldur's Gate 3@lemmy.world•Is anyone using any mods since release?linkfedilinkarrow-up4·edit-211 months agoI run a bunch, mostly focused on making the game closer to DND 5E where possible, expanding build options, somewhat more difficult and tactical, and more immersive generally. I’ve been very happy so far. Additional Fighting Styles Bard Fixes and Tweaks Cunning Strike and Swashbuckler Eldritch Adept Fighting Initiate Tactician Plus (a lot of these mods do make the player more powerful, so this helps even it out a bit to keep the challenge relevant) Choose Your Stats (I use this to create an effective variant human) Spell Sniper Fix Invocations Expanded SCAG Cantrips (booming blade et al) PHB Dragonborn Breath Weapon Fix Feats Extra Full Release Mod Fixer Fix Bad DM (changes jump/shove into full actions – makes terrain and fields like grease et al far more relevant) PHB Ability Score Revert Approval Tweaks (Absolutely necessary to not have the whole thing turn into some weird polyamorous polycule after like half an hour) Realistc Carry Weight (makes strength matter quite a bit) Hide Quest Markers linkfedilink
I run a bunch, mostly focused on making the game closer to DND 5E where possible, expanding build options, somewhat more difficult and tactical, and more immersive generally. I’ve been very happy so far.