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It’s not super fleshed out, but it also isn’t time consuming. Like if you are talking to your companions regularly, we are talking about selecting a couple of extra dialogue options here and there.
It’s not super fleshed out, but it also isn’t time consuming. Like if you are talking to your companions regularly, we are talking about selecting a couple of extra dialogue options here and there.
Sorry, for clarification: you can save the tieflings and druids and still recruit Minthara
Wait till this guy hears about Minthara
Yeah it’s a bit of red-headed step child. There’s some pretty cool mechanical stuff in there though.
Imo 4e is far and away the most analogous edition to a video game and it’s not close. That’s why a lot of longtime dnd players found the shift so jarring. It forewent a lot of the more RP and theater-of-the-mind focused parts of combat in particular and integrated systems that were inspired by tabletop war and tactics games. From a pure mechanics perspective, it was awesome and there was a lot to grab on to and really strategize/min-max. Some people didn’t like the trade-offs though. I think it is the most video game like in its core systems.
It’s explicitly stated by the Netherbrain in act 3 that they allowed the Emperor to escape their thrall, anticipating all of the events leading to him discovering Orpheus and your adventuring party - as well as the the chosen of the Dead 3 discovering the Crown of Karsus and the Ilithid oubliette under Moonrise Towers. It is implied that the whole idea for the creation of the Cult of the Absolute and planned power grab by the Dead 3 was also anticipated/orchestrated by the brain from the beginning.
You can actually recruit her into your party in act 1 if you’re playing as the Dark Urge! Just talk to her in the Druid grove and then long rest before progressing the tiefling quest line
Where is this? It’s clearly a Dark Souls reference
3/9 anything is suboptimal because you’re missing out on a feat. The exception being 3dip into Theif because Fast Hands > almost every feat in the game.
Yeah the invocations are what make EB crazy good. There’s also a few mid-late game gear pieces that boost cantrip damage that synergies super well
Just heads up a lot of the act 3 bugs were addressed in the patch last week. I’ve encountered none in act 3 so far.
“60 hours” …. “Halfway through act 3” What?
Just in case you don’t know, jump distance is determined entirely by the strength stat
I’m actually in the middle of the gauntlet of Shar rn so I’m not sure how that plays out, but I did already rescue everyone from moonrise. Avoiding spoilers - there’s a potential interaction in moonrise that sends you on a mission to the gauntlet anyway, so I may backtrack to moonrise if I were you.
As for the Crèche, that’s technically part of act 1 and I did it before coming to the shadowfell. No idea if you are able to go back and do it after going to act 2, but if you are able to, I recommend it.
I take it you’re still pretty early-on in the story? I don’t recall too many time-sensitive events in act 1 (aside from something that might occur in a particular burning building), but again - your game might look a lot different from mine based on the choices we’ve made.
I’ll say this: I was able to tackle basically every quest in act 1 (and I did them all afaik) in basically whichever order I chose. I didn’t screw anything up irreparably.
Scalding hot boiling take