

5e? Goblin. Obvious fit for the vibe, and mechanically gies you a bonus action disengage after you booming blade in melee, which covers you for the first 3 adventures. Bonus action Hide will be useful for all 7, especially if you opt for Infiltrator.



Before you roll any dice, the chances of rolling two nat 1s are 1/400. But after you roll your first die, whatever it happened to be, your chances of rolling a nat 1 are 1/20. The chances of the entire scenario have no impact on the probability of the individual rolls