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Joined 2 years ago
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Cake day: March 14th, 2024

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  • It’s slightly harder than Windows but not really hard either. I usually use Lutris like this:

    1. Create a folder for the game in ~/Games/
    2. Open that new folder in the terminal and run WINEPREFIX=$PWD winecfg to create a new wine prefix and then close winecfg
      • Maybe this could be done in Lutris too but I can’t check right now
    3. Put the pirated game into the c_drive folder (Hope I’m remembering the folder name correctly) in that new wine prefix
    4. Manually create a new game entry for the game using the information from the Lutris website (If you enter the exact same name and release year as on that website, you can click the reset button under each image and it will automatically download and select them) and select the installer .exe from the game folder as the game executable
    5. Start the game in Lutris and go through the installer
    6. After the installation is complete, edit the game entry again and select the .exe of the installed game as the executable
    7. Delete the pirated game folder (the one with the installer) from the c_drive folder, since we don’t need it anymore
    8. Now you can run the game from Lutris or right click it and select the option to create an application menu entry

    Actually, I just read something in this comment section about the maintainer of Lutris rejecting PRs and rewriting them with AI which would be pretty shitty if true, so I might look into using something like Bottles instead but the process should be similar.









  • Speaking of third party apps, here’s some recommendations:

    Android: Findroid
    Works absolutely great, it’s very rare that I even find a bug.

    iOS: Swiftfin
    I don’t use iOS but this is the one I installed on my friend’s phones.

    Linux (and maybe Windows): Delfin
    This is a GTK 4 app for Linux and maybe it has a Windows build too but I didn’t check. It’s not perfect, there’s bugs here and there but it mostly works fine. The developer isn’t very active (which is understandable), so it would be nice if someone, who has the time for it, would help out.

    Here’s also the official page with Jellyfin clients: https://jellyfin.org/downloads/clients/all
    It doesn’t seem to include Delfin though.






  • VR on linux actually works just fine from my experience. I’ve never had a game not work. The big issue is just headset support. The HTC Vive and Valve Index are the only headsets with official drivers, since they were made by Valve. Standalone headsets, like the Quest for example, also work using ALVR. Anything else doesn’t really work. There are open source drivers but they’re not complete enough to be useable unless something majorly changed there since I last checked.



  • Thank you for telling me about Podlet. I’ve been using podman-compose for all my containers but I’ve thought about converting them to systemd units. The only thing I’m unsure about is whether it’ll still be easy to access the container files. Currently I have a containers folder with a folder for each service inside it. Inside that, there’s the compose.yml and the folders with the container data. I map all container folders, with data that needs to be kept, to a folder that sits right next to the compose file. If it’s just temporary data (like caches), I oftentimes map it to a volume because it doesn’t matter if I lose it. Do you know if I can still do it like this (or in a similar way) if I use systemd units?


  • I don’t really know what you mean by checking. I’m pretty sure you can import from there but I haven’t used that yet anyway because not a single food I’ve looked up there has had enough data for it to be usable for me and a lot haven’t been added at all. Might be because I’m in Germany tho.

    Edit: I’ve actually imported a product that did have all the information and it worked perfectly fine. You just share the link from OpenFoodFacts to Food You. Only monounsaturated and polyunsaturated fats didn’t import but I’ve already opened and issue for that and it’ll be fixed in version 3.



  • I use podman too and I set up hardware acceleration for Jellyfin. I’ll update this with how I did it once I’m home.

    Edit: Here’s my compose.yml (I use podman-compose):

    services:
      jellyfin:
        image: lscr.io/linuxserver/jellyfin:latest
        container_name: jellyfin
        dns:
          - 9.9.9.9
        environment:
          - PUID=1000
          - PGID=1000
          - TZ=Europe/Berlin
        volumes:
          - ./config:/config:Z
          - ~/drive/media:/media:z
        devices:
          - /dev/dri:/dev/dri
        ports:
          - 8096:8096
          - 7359:7359/udp
          - 1900:1900/udp
        restart: unless-stopped