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Cake day: July 22nd, 2023

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  • No, the test itself is definitely the problem. Regardless of whether you believe a personality type test can be effective, the MBTI is particularly and provably ineffective in just about every measurable way:

    It’s not reliable. It has terrible test-retest reliability. If I’m X personality type, I shouldn’t test as X type one time, and Y type the next, and Z 6 months laters.

    It’s not predictive. If a personality test accurately judges someone, it should mean you now know something about someone’s behaviours, and can extrapolate that forwards and predict behavioural trends. MBTI does not.

    It fundamentally doesn’t match the data. MBTI relies upon the idea that people fall neatly into binary buckets (introverted vs extroverted, thinking vs feeling, etc). But the majority of people don’t, and test with MBTI scores close to the line the test draws, following a normal distribution. So the line separating two sides of a bell curve ends up being arbitrary.

    And finally, it’s pushed very hard by the Myers-Briggs foundation, and not at all by independent scientific bodies. copying straight from wikipedia:

    Most of the research supporting the MBTI’s validity has been produced by the Center for Applications of Psychological Type, an organization run by the Myers–Briggs Foundation, and published in the center’s own journal, the Journal of Psychological Type (JPT),





  • You don’t really lower a target’s AC, it usually stays constant. The AC is just the number you have to roll against to hit.

    Ie, you roll a 10 on a d20. You have a bonus of +8 to hit. That means you’ll hit the enemy as long as it’s AC is 18 or lower.

    Saving throws are the reverse. The enemy who’s getting targeted by a spell gets to roll and add their save bonus to try and beat your spell DC, which is usually somewhere from 15-20 ish.

    You don’t really need to know the maths going on, it’s all represented by the % chance that pops up when you go to target something. If a hit says 95% chance, that means you’ll hit as long as you don’t roll a 1 on a d20.

    As for Karlach’s AC, that’s just a barbarian thing. Barbarians are usually unarmored, but they get to add their Con stat to their AC as well as their Dex. They have a lot more HP to make up for getting hit more often, and they resist all physical damage while raging so they’re still quite tanky despite having a lower AC.