Since you were modding Cataclysm, I’m oblidged to say hi. Hi! I’m an author of the original vehicles mod that became core before the DDA. That was hella long ago. https://github.com/gremour/Cataclysm
Since you were modding Cataclysm, I’m oblidged to say hi. Hi! I’m an author of the original vehicles mod that became core before the DDA. That was hella long ago. https://github.com/gremour/Cataclysm
I’ve failed to make Asseta Corsa to run on my VR headset (Quest2). No matter what I do, it runs on the flat screen inside VR. Any tips?
I have to add that GPL licenses would hardly change the intention of creators of software not to publish their source code, instead limiting what libraries they can use and open possibility to sue for a fragments of code that could originate from GPL licensed repositories.
Not everyone writes open source. Let’s put the reasons aside, but GPL stuff is unusable outside of open source. MIT and Apache are the licenses that make code really free.
Diablo 2. Heroes of Might & Magic 3 coming next.
I might have more hours @ World of Warcraft, but that’s outright drug and wasn’t played for most of time voluntarily.
Very yes. But GPL license, while inteded to make IT world better, still makes life harder for common developers.
Can’t agree more. Blender is very solid 3D editor software with a lot of features for creating 3D models and scenes, whereas other software of such level of functionality is very expensive. I’m no way a professional 3D modeller, but I am very grateful for enthusiasts behind Blender to make it possible for random people to even touch the world of 3D modelling, not even speaking about to create quality assets for their pet projects.
That’s ok. The codebase changed a lot since that time when most of the code was written by original author, Whales. There were no JSONs, all the stuff was hardcoded. It’s much larger project nowadays.
Kudos for diving into the code and having interest in the project. Such games really benefit from passionate modders like you.