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Joined 1 year ago
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Cake day: June 20th, 2023

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  • It makes me wonder—would the dynamic change if there was only an upvote? So you could choose not to upvote, but the default action would be a neutral one, and if you liked/wanted to support/etc you could signal that.

    I see tons of posts on here now that are downvoted to oblivion, because they are a legitimate article that says something a group doesn’t like. There won’t even be comments on the post. So like a Reuter article that discusses Palestinian casualties and no comments and like -20. This doesn’t seem like a super useful mechanism. Or at least, it’s just functioning today as a content preference “I don’t want to see this typed content” as opposed to “this is bad info, out of line with the community, etc.”

    And despite ranking my list by either hot, or top day/six hours, I still see the downvoted posts regularly so the mechanic doesn’t even really do anything in terms of visibility. Or possibly there’s just too little content on a given community for it to get filtered out.






  • Right—exactly. Like yeah an ultramarine is more durable and lethal than a single gene stealer, but that’s why the tyranids roll in large packs, etc. if the space marines in tabletop mirrored the books “propaganda” the tabletop game wouldn’t really function very well. You’d have to have like a small fortune in enemy figurines to compete against them. Not saying tabletop is balanced well or anything, also haven’t played in years, just that there’s lore, and then there’s gameplay mechanics and balance, and sometimes you compromise on the lore to improve the gameplay, etc.

    On the other hand—you could say the high point heros are closer to the lore vision of space marines, and that the characters in this game are closer to a hero character than a rank and file SM squad member…

    Either way excited to see more gameplay, I remember liking the old one.




  • It’s similar to how they’re using the disaster to decry open borders allowing terrorists in. Meanwhile, the crew on the bridge that died in the disaster, on their night shift lunch break from fixing potholes, was made up almost exclusively of immigrants… everything is just an opportunity to grab engagement for your talking points now, no matter how absurd. The idea that this disaster is being used to fan hatred of immigrants, while the people who were killed were literally hard-working immigrants… it just breaks my brain.

    So basically I guess, no surprise that they’re also somehow connecting the bridge to Brandon Scott, and diversity hires (lol, he won an election fuckos, not an HR hiring process). It’s all a part of the unreality we now live in.


  • I was playing balanced and changes to tactician two days ago to see how it was. Was expecting to get clobbered, but actually it’s been going fine. The fights are tough, but it sorta quickly pushes you to pay more attention, examine enemies, think about positioning a bit more. The Grymforge fight was way larger than I had expected, and I decided to play it a bit, die and then reload, but I ended up beating it (although poor station did get treated into the lava, and I tested Nere in after him).

    Anyway, so far I’m loving tactician, don’t think I need to shift back down. It uses up camp supplies more, both because the cost is 80, and I find that I need to long rest more frequently because I use my character resources up more fully in every engagement. I don’t foresee it becoming a situation where the supplies economy actually starts to become a pressure point, supplies are super prevalent, but it does make make me more “excited” to pick up and store all those wine bottles and mushrooms…

    Caveat is you do have to be comfortable getting wiped in engagements, then reloading and trying a different strategy. I’m doing my first playthrough, so most encounters are unknown to me when they start, which means it’s easy to get caught in bad positions, etc.

    I say try it if you’re curious—you can switch it back down if you find it frustrating with no downside.