Just your typical internet guy with questionable humor

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Joined 3 years ago
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Cake day: June 22nd, 2023

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  • Two that come to mind are GURPS Supers and HERO[1], both roll 3D6 and allow you to make pretty much any type of character you want with incredible detail. Character creation is also the single biggest hurdle for both systems, since you just have so many options that even using their character creator programs makes you feel like you might be missing something.


    1. 1d6chan has some of the best overviews of some systems, as curated by /tg/ anons. Case in point: “The dark history of Hero System is that the game is written by an actual lawyer. Much like how a Lawyer Mind set killed off AD&D, and TSR, the same has slowed and largely killed off adoption of the system, leaving it a forgotten relic. Said author has gone out of their way to curb fan sites, roll20 support, and much more. After all lawyers are trained to stomp out fun in the name of Copyright.” ↩︎


  • The bottleneck isn’t acquiring plastic. The bottleneck is everything else.

    This is spot on. I’ve had resin printers for ~6 years now, I’m quite skilled at adding supports to models (and despise pre-supported ones). I bought the first one fully intending to print RPG minis and maybe also make my own 40k army. Printed a lot of minis, printed some on commission, sold some, including 40k, but never made an army, “my” army, I get stuck at choosing a force/faction and then making the composition. The ready made combat patrols just feel “meh”

    Most importantly, I only know one 40k group and they play ~30km away from where I live. I already do that kind of trip every single day for work, so that was a huge dampener to me.