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I’m going for a bard/warlock and right now i’m doing pretty fine. Though i’m still only in act 1.
Actually surprised not to dind more bard multiclass.
I’m going for a bard/warlock and right now i’m doing pretty fine. Though i’m still only in act 1.
Actually surprised not to dind more bard multiclass.
Min max means minimizing the downsides while maximizing the upsides.
Performance are good. There are some weird delays here and there, but for me the most frustrating thing is the user interface and how you navigate it. Everything is slow and laborious. Every menù is a long list. I wouldn’t call the experience optimized for controller…
Right now, macOS. Switched to it when I started uni and I’m never going back to Windows. The main reasons are:
Also, generally stuff is packed fairly well, with care for user experience.
I will say, I’m dipping my feets in linux as well, and it looks like a lot of distro now are mature and accessible. If I ever were to buy a second pc I would seriously consider the penguin.
I usually don’t have any strict roll at the start of the day. Only when in specific situations. For example I track weather only if the travel itself is the focus of the adventure.
For time, I have started using BitD clocks. They are just the right amount straightforward to just works.
Honestly very little. Mac already has a lot of functionality built in. I have only specialized programs for my workflows and not much else.
The “chose what you are good for for today” dynamic looked so much fun
The Chameleon and the Thousand faces were some of my favourites in concept because of their flexibility, though I never had a chance to play them. Gish builds in general were a lot of fun. There also was a Sand mage in a desert theme manual that was very interesting.
I suppose the solution IS to spend one session on it. You need to check if everybody is alright with all rhe changes and the best way to do it is in a session 0.
I suggest sending them the pdf early and then discussing together.
Also, from my personal experience, it’s better to introduce homebrew rules slowly. People get overwhelmed by a lot of stuff all together. You can discuss the overall plan at the beginning and then itroduce the rules one by one session after session.
I also ask them to decide it to be rolled over or rolled under.