

I’m the opposite, I want romance, character death, low magic, a later era (1700s theming more than 800s), safety tools out the wazoo and in-game bigotry that my party can rebel against.
I’m the opposite, I want romance, character death, low magic, a later era (1700s theming more than 800s), safety tools out the wazoo and in-game bigotry that my party can rebel against.
In my own opinion, it’s Disney good.
Early Simpsons was slightly edgy, not in a shock factor way, but in a way where it could explore mature themes without any tonal whiplash, while still being entertaining for kids and adults.
As Fox deteriorated, so did the Simpsons, presumably from bad producing and low funding. Pretty much as soon as the Disney acquisition happened, quality began to climb again, and people have been saying it’s good for a few years.
But I can’t shake the feeling that the real feeling isn’t that it’s good, just that it isn’t bad anymore. It’s as inoffensive and bland as many Disney IPs, but doesn’t carry the true badness of Fox. I don’t trust that Disney is able to give it the ingredients for it to be great again.
Oops, you’re right. It is copying something of its time because it’s all my dad would tell me when watching it growing up, but I can’t remember which film.
In time is absolutely an idea that I wish would get revisited for a TV show.
When I was a kid, for some reason, I loved the original West World movie, which is about 20% high concept and 80% “how do we copy terminator when all we have are a bunch of random Wild West, medieval and classical back lots?”
Obviously a few years ago HBO picked it up for a show, and that first season explores some of the richest philosophy I’ve seen on TV, in the way only Sci-Fi can; by building characters and technology directly around their philosophical takes and stress testing them. Also simultaneously it created an incredibly compelling story and characters. All of this stemmed from the idea “what if there was a wild west theme park manned by perfectly realistic animatronics?”
In Time may not have the cult classic reputation of the first Westworld but it’s got appeal and charm, while being basically only interesting in it’s high concept, and therefore perfect to pull apart and explore an HBO style branching plot. I bet you could get Justin Timberlake to appear in it again too, for added audience appeal. A show like this can also explore multiple characters in different classes, and those who interact with both. It’s just wasn’t that suited to a movie.
Just to ask, nobody understood the full picture of what they were making? Or was there someone who created the concept but intentional obfuscated it from everyone else via bureaucracy?
Green flame blade is a great horde killing spell while still feeling cool. IMO everyone picks booming blade because it’s more useful against single targets, which is more fun against a larger range of enemies, from bosses to your equals, plus thunder is rarely resisted compared to fire.
Some people implement minion rules where overflowing damage from killing a weak enemy flows on to the adjacent enemy, which of course is simplified and incorporated into green flame blade. One of the hardest things to capture in the standard D&D rules is that in fantasy, the warrior (Aragorn, Holga, Achilles) typically cuts down hundreds of mooks while the mage battles the giant powerful monster who cannot be defeated by a sword (Gandalf Vs Balrog). In D&D, either it’s totally inversed or the mage is better at both, largely because spells like fireball suit both situations better.
Green flame blade is a very easy option to balance this scale, albeit via magic.
I’m on a GTX 980ti and my plan is to pick up a 4000 series, maybe a 4080 super, when the 6000 series is announced.
To be fair, my 980ti has been amazing at punching unreasonably far above where it should.
I do think a huge world with an engaging and dense design can still be made worse with size. In some games like Skyrim, Breath of the Wild or GTA 5, you could probably drop me anywhere and I’d know where I was, half due to good and differing region design and half because the map isn’t that big.
Back in 2015 I’d dream of a GTA 5 expansion that adds San Francisco and Las Vegas to the map, turning the north and east of the map in to a 500 yard straight of water, but in reality, two more large cities and their surroundings suburbs and wilderness would have never kept it’s memorability like the first region.
Honestly I think these games need more points of interest that are not marked on the map whatsoever, and don’t matter towards 100% completion.
I eventually went through the Witcher 3 post game and got every single marker but it was basically background work while I listened to audiobooks, I didn’t come across anything interesting for hours. However I do acknowledge that those markers aren’t necessary meant to be sought out, but stumbled upon.
It it to wait 30 mins then do it every 10, and pop it in startup, those were the days.
The other was Free_Cupholder.EXE. I miss disk drives for this reason more than for actual use.
The execs probably get away fine from it as well, even if the company sinks, they’ll end up high up somewhere else.
Online service games are just peak venture capitalism, grinding a small studio to dust and causing massive misery followed by unemployment for a 1/50 shot at making a money printer.
I’ve never understood what twitter style websites are actually for. They seem to have a tiny niche of celebrities and known personalities making a statement with no reasonable conversation stemming from it.
I don’t understand how that structure was once one of the largest social media platforms in the first place.
This is Call of Duty 22.
I used to play call of duty way back in the day and fell off around the time Black Ops 2 came out, mostly because I felt like there are too many games and I didn’t need another black ops.
There’s now more Black Ops games than I’ve bought games this year.
To be fair, modern AI voices sound pretty real. Making it artificial would have been a tell in it’s own right.
Also the toxicity that is implied to exist by this post is pretty rare really. Even back when I was using Reddit, toxicity generally sank to the bottom of comment sections, and even more so here. When I got into D&D close to the beginning of 5e, some online voices on YouTube for example carried this toxicity but nowadays, most voices are far newer and friendly.
In general, most people are more interested in what happens at their table instead of all tables, and the rules are just guidelines to aid that.
Do you mean should add RCS as in they’re expected to, or should add RCS as in “that would be wise”?
There’s a book called Tabletop Role-playing Therapy: A Guide for the Clinician Game Master by Dr Megan A. Connel that’s a really standout resource about this, she appeared on the official D&D podcast a year or so ago talking about it.
I’d say that this is more a resource for therapists to use TTRPGs than it is for DMs to act as therapists for their players. There’s a fine line between accommodating your players’ preferences and needs and providing unwanted therapy; if you want to actually put any therapy techniques into your game, ask your players approval first.
I don’t want to throw the word enshitiffication around, especially when I’m not sure if I can spell it, but the platforms that people jump ship to when that happens are probably especially vulnerable to people jumping ship again.
I can’t imagine Mozilla effectively marketing Firefox as anything but the bullshit free browser, and when they lose that, people will just move to the next actual bullshit free option.
Purple: Magic??
Green: Life/death??
Red: Life/fire??
Blue: Magic/cold??
Honestly the only colour I don’t feel uncertain about is orange, that’s always bad.
Also on the topic of health potions, a great piece of advice I once heard was that if your players are in a foreign land, remove health potions. Give them health biscuits and watch them reconcile with God.