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Joined 1 year ago
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Cake day: July 14th, 2023

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  • A new map isn’t gonna name everybody stop playing the old ones, look at Counter Strike’s de_dust from 1999, people still play that map religiously even if there are new ones. The old maps were balanced and refined, and have been replaced with a completely imbalanced one. They’ve should’ve been available along side the new one.

    I’m running a 1080 Ti, can still do most modern games on high - ultra on 90 FPS at 1440p. Played Hunt maxed out for years no issues, now I got everything on low except textures and barely scratch 70 between compounds. Searching the Steam forums and reddit shows similar complains from other people with even better hardware than mine.

    Before I was finding players 2 seconds after I pressed search on Europe servers, now, even though player numbers skyrocketed after the patch, I can go make my self a cup of tea, come back and it’s still hasn’t found anything. Maybe it has something to do with my MMR rank.

    Speaking of, you’re right, I noticed the rank changes before the patch. I was always a 4 Star player, sometimes dipped in 5 Star after a good match, sometimes dipped into the 3 Star. Now I’m effortlessly sitting at 6 Stars. How do I know I improved skill wise if I’m already sitting at the max possible rank? Why are mediocre players like me suddenly bundled with sweatlords, who presumably are also 6 stars?

    The skins now have rareities that determine their price, this came with the new update.

    I’m not talking about minor bugs. The reason why I uninstalled is because if the boss gets killed in my compound by me or anybody else and I open the map, my game freezes and crashes on a regular basis. I validated the game files, I’ve updated my drivers, etc. It is straight up unplayable. I open the map on accident and I’m out. Again I’m not the only one with this problem. This is not some minor bug, this is absolutely unacceptable for a PvP game with permadeath. But that’s the reality of this new shitty Hunt.

    That’s why DayZ has open experimental servers running months in advance, and their push to official is largely bug free. But, oh my, Crytek wants a big reveal for big update, who cares about playability, buy our Battlelass.

    The best to come of this update was Port Sulfurs new single.


  • How was that even an upgrade, they removed 2 maps, tanked the performance, increased the matchmaking time tenfold, reduced server performance, screwed up the ranking system, increased skin prices and introduced countless new bugs and crashes. If anything this was a huge downgrade.

    They should’ve left Hunt the way it is and released Hunt 2, but they didn’t have the balls because they knew nobody would play that shit. I guess releasing good old fashioned sequels to multiplayer games is bad for business, especially if you’re such an incompetent dev. No, the new school way is to shitify you game in the name of a next gen update, and straight up deny everybody the ability to play the old version, see Overwatch, CS:GO, Squad, Warzone and now Hunt.

    And don’t come at me for saying Crytek is incompetent. Incompetent is the most polite thing they can be called. What they’be done is straight up malicious. You know how I know? Because you could sit me down, 8 hours a day 5 days a week, and my whole job for months would be nothing but to come up with the most dogshit UI possible, and I couldn’t even come close to what they’ve decided to release. They must’ve had a whole TEAM of “experts” working 24/7 on that.

    I swear I wish Steam would introduce a new rule. 2 hour refund window resets after every major parch, just to put the devs and publishers on a leash, when it comes to fucking up the product people have already paid for.





  • Ah, that sucks, I’d suggest to get some of the shelve as an emergency solution, but I know some countries don’t sell negative diopter lenses without a prescription. The issue is that polishing out those scratches even if it’s just the coating can change the lenses diopter value even by a tiny amount. This can lead to distortions or blurriness even if it looks perfectly smooth. Ask around some opticians, maybe they have a cheaper plastic replacement lenses or they can polish them out professionally for a fee. I know this sucks but I wouldn’t mess around with this on my own, it can damage your eyes in the long run.








  • I always loved the progression from gathering by hand, to having a farm to grow things and having Felynes to send and gather stuff for you. I was a little bit disappointed that newer titles ditched the farm from Freedom Unite, it had a certain charm that other titles couldn’t match.

    I agree the Ancient Forest was a maze. I think the Egg delivery quest always served a very good purpose to teach players a map. You had to try and find a good and efficient route, so naturally you would learn the paths from the starting area all the way to the top.

    It just boggles me that these apex predetors all simply chill around the area just to be killed. It should be emphasized that these monsters are usually in areas unaccessible by Hunters. And the area that we play in is their common hunting grounds. And that’s why those beasts of which some are literal gods are so easy to kill, because they are outside of their natural habitat.

    It doesn’t make any sense why Nergigante is such a big threat in World, but then you just kill 10 of them casually. And there’s also a tempered version, which somehow wasn’t the main threat of the story even though it would wipe the floor with normal Nergigante.

    I always hated that High Rank is outside the main story line. The most difficult monster off the game should mark the end of the main story, not some random High Rank quest.


  • You’ve picked up on how much easier it is now to get to monsters, and finding monsters on the map. We received feedback that they were kind of difficult to get to sometimes, especially in maps that are very vertical where you have lots of different geographical elements. And, with the introduction of the Seikret, it’s easier for players to figure out where to go, and where to find monsters on the field.

    That is probably my biggest critique of recent titles. It always feels like bigger monsters aren’t part of the environment, they are just there to be killed by the Hunter. If getting to the boss is so easy, what’s even the point of having a open world? Why isn’t every fight in an arena?
    What also break immersion is the fact that you have to farm a monster like 15 times. By the 5th time your fight, items and approach is so optimized that it is barely a challange, you are just running through the motions. I always wanted fights to be more opportunistic. Instead if selecting a quest with you monster you’d have to wait for it to appear randomly (or even with some provocation). Sometimes you’d have to break of a fight if a higher priority monster shows up or you’re under prepared. Being able to teleport to your item box without penalty takes away all stakes off the fight. You can never run out of ammo, potions, traps etc… Fights should be longer and harder but way more rewarding. You should be able to select which parts you want to carve.
    Also the are often times odd outlier quest which have you facing a monster outside its usual environment. But the monsters never change their behavior. Diablos should not be able to burry itself in solid rock, Rathalos should not be able to freely fly in a dense forest with trees, etc.

    I’m afraid that this will be another step away for players who actually enjoy the hunting part instead of the mindless killing part.