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Cake day: May 24th, 2024

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  • In my campaign, character death happens when a player ignores “are you sure?”. Everyone’s been informed of this ahead of time, and they get a reminder at the critical moment as well. There’s always a way out, it’s just that oftentimes the way out isn’t what that character would do. And then they die. Everyone’s been very happy with this system.

    The vainglorious paladin won’t back down against an enemy they are very clearly failing to handle? That’s a character death. The player knew and accepted it. She didn’t want her character to die, but she couldn’t see a way to justify him running away like the characters who survived did. Now she has a slightly less brave character.










  • I for example live in post communist country

    I don’t believe you. I think your country was state capitalist, and would have described itself as economically socialist rather than communist.

    I live in an actual post communist country, Australia, and everyone here understands that when capitalism arrived here, it was genocidal and environmentally destructive.




  • MindTraveller@lemmy.catoRPGMemes @ttrpg.networkLoser
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    1 month ago

    In 5E, every caster has a unique mechanical quirk. Wizards know spells, prepare spells and have spell slots, and they have the most. Clerics know every spell but prepare a limited number. Warlocks have the fewest spells and slots, but always cast at max level and get slots back on short rest, and can trade known spells on level up. Sorcerers get metamagic. Bard is a support caster who is also a rogue. Ranger is a support caster who is also a fighter. Druid is a support caster who is also a monster. And monk gets psionic spells that aren’t spells and don’t use spell slots.