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  • NoXPhasma@lemmy.worldtoLinux@lemmy.mlvkd3d 1.13 Released
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    2 months ago

    The ultimate goal of the WIneHQ team is to have their own fully DX12 implementation. The reason why vkd3d-proton exists is that Valve didn’t want to wait for it to mature and AFAIK they did have differences in what should be included in vkd3d. Which is why they don’t work on the same project.