• 4 Posts
  • 29 Comments
Joined 1 year ago
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Cake day: June 30th, 2023

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  • oh and I supposed to answer my own question:

    (are we allowed to do links here? I will drop them if joe)

    top organizers and accessories for me are probably:

    quick draw and setup on wingspan from Etsy, lets me set up the entire game in about 3 minutes, wife and I play it all the time in part because of how quick it is to set up and tear down.

    so many little things for Arkham LCG, I’ve gotten card mats with custom images on them, mythos draw bags, connectors for locations and stuff.












  • yeah I feel like that is the minimum I am okay with.

    like if a player just wants to roll dice but does not want to be involved in the story itself at all I don’t know why they would be playing a role-playing game.

    knowing what they’re trying to get out of the situation or at least how they are sort of going about it is the bare minimum.

    I will say though that makes it less fun for me personally. I am just more into the heavier character focused stories and if there is no role-play involved it just feels like basically playing a board game.

    I like board games but that’s not why I play TTRPGs.


  • I don’t know exactly where I fall on this spectrum.

    on the one hand obviously you want to be encouraging to your players and create an environment where everyone is having fun.

    on the other hand if I wanted to play a game solely based on its mechanics I would play something else. the R in TTRPG is there for a reason.

    some of my favorite moments in games I’ve run have been when players improvise something in character and completely derail.

    I don’t think I’ve ever run a game where we didn’t have more fun when players act like they are their character rather than act like they are controlling their character.

    to be fair though I moved away from 5e and Pathfinder and other crunchy games for that reason, I just have a lot more fun with games that are less heavy on the rules and more involved on the story were telling together.

    so could just very well be my gaming groups preference that leads to that experience rather than not.




  • do you mean negative reinforcement?

    it’s like a grid right

    • positive = add
    • negative = remove
    • reinforcement = good thing
    • punishment = bad thing

    so things that we want:

    • positive reinforcement = add good thing
    • negative punishment= remove bad thing

    things we don’t want

    • negative reinforcement= remove good thing
    • positive punishment= add bad thing