• 1 Post
  • 34 Comments
Joined 1 year ago
cake
Cake day: July 13th, 2023

help-circle
  • I don’t necessarily agree that decentralized is fractured by design, nor that “working as intended” means that it’s the best solution for this/every situation.

    I’m saying that as we decentralize, we get both advantages and disadvantages. I’m saying that this is a situation where we can’t both have our cake and eat it too.

    For example:
    We could decentralize communities themselves, preventing them from fracturing. Instead of having communities hosted on a single instance, communities could be feeds aggregating all posts tagged as belonging to that community. Then if you defederate an instance you simply stop seeing posts from users in that instance.
    But then good-faith mods are defanged and can no longer protect vulnerable community members from antagonistic actors.

    I think my straw example tradeoff is a bad one, that’s too much decentralization of power.




  • I’m talking about systemic solutions for the general problem of bad-actor mods.

    Defederating an instance is fracturing the community which difficult for a community to withstand with our current user numbers.

    Giving mods less power, such as making communities themselves defederated, makes problems for good-faith mods who are trying to protect vulnerable community members.

    It’d be neat if the community itself could vote to migrate to a new instance, but that’d be so fraught with abuse that I can’t see it actually working.


  • I don’t think there is a solution.
    Effective moderation to protect vulnerable people needs more centralization. Avoiding the influence of bad-actor mods needs more decentralization. The two seem fairly mutually exclusive. Or rather, they trade off against each other.

    With more users, having a fractured community wouldn’t be a huge problem, because they could all have critical mass. But with the current user base that is generally not feasible, even for really popular topics.






  • We both have issues. But as I said, at least I have a modicum of self-awareness.

    I don’t expect you to go back and check, but I think you know that’s not how the hostility started.

    Anyways, I’ll lay off now unless you ask a question or say something wildly out of line, but I’d like to part with this: your take here doesn’t seem to align with other things you’ve said in your (public) comment history on your (public) profile. We’re all forced to play the capitalist game, but you’re not going to be rewarded for this kind of devotion to your boss.






  • Let me rephrase, to make myself crystal clear, because you didn’t get the tactful approach: that’s a shitty filter. By excluding people without a degree, you’re saying that ability to afford university for 4 years is more important than skill, experience, or knowledge.

    It shows that you’re ignorant. It shows that your company has a toxic workplace.

    It’s probably one of the dumbest flexes I’ve ever seen.






  • I was a bit unclear about the rules honestly, they seem ambiguous. It says that for the purpose of hiding, invisible creatures are heavily obscured, and any check requiring sight automatically fails. Perception doesn’t require sight, but what other sense would it use out of earshot and smellshot? How far is earshot? I imagine it’s gotta be pretty close for a naked creature using silent magic to fly. What would a failed stealth check even mean (how would they be detected), if they’re downwind, invisible, flying, and their flight magic is silent? It also mentions attack rolls, but I don’t see it mention stealth checks anywhere. But tbf I’m just going off roll20 - I find looking up special cases in the DMG painful (I have a hard copy, not searchable on roll20).

    Wrt game types, were currently in the middle of a huge campaign, and so I can’t change it right now. But I do really want to try Blades in the Dark (Forged in the Dark system). But there are plenty of D&D campaigns that don’t have classic labyrinth style dungeons, even by WOTC. I compare, for example The Lost Citidel vs The Storm King’s Thunder; the latter has very few labyrinthian dungeons, while the former is entirely labyrinths. They’re dungeons, but of a different style, and I think that’s ok.