Just your normal everyday casual software dev. Nothing to see here.

People can share differing opinions without immediately being on the reverse side. Avoid looking at things as black and white. You can like both waffles and pancakes, just like you can hate both waffles and pancakes.

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Joined 2 years ago
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Cake day: August 15th, 2023

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  • further more the opencollective project hasn’t seen an expense report for development since july of 2024 only domain renewals. so it’s not like they are working behind the scenes and just haven’t pushed anything to the gitlab (which also hasent seen any real development activity since july 2024)

    edit: I just saw this on their blog.

    Personally I will not do any more work on Manyverse. And my impression is no one else is planning to either. At most I might do a patch release (no features/big bug fixes) to wrap up a grant. The codebase could maybe keep living in a fork where the backend is swapped out with some other protocol, but this is a big project which would probably lose backwards compatibility with the current SSB main network, and I don’t think this is very likely to happen. Personally if I’d work on a P2P app now it’d probably be a (comparatively) “smaller” project, like a chat app or similar, using a newer protocol.

    so it sounds like the project is essentially dead







  • I have to disagree to be honest. Not because I think that they should allow a naked guy with a young girl(gross), but because in the time that it took for steam to review the game and give a verdict, they had already changed it on their own to be a different model.

    For them to refuse re-submission of the game is pretty dumb, considering that the offending content(if that is what it was) had already been fixed in the release build and steam was operating under old information.

    If they haden’t already changed it for the release candidate I would be fully on board, but clearly they saw wrong in it as well which was why they had changed it prior to steams decision.

    Steam forced an early release build of the game way earlier than they normally asked for, which meant it was exactly that, a pre-release build, meaning it had not gone through the proper channels for vetting or checking to make sure that what they wanted to publish was a final product. Then when requested for a review of the actual final build, steam refused. This combined with the fact that the only storefront that blocked the release was steam, I definitely think steam is the bad guy here.

    BEING SAID, this might not be the reason anyway, reading the struggles of this games development process, steam had already posted concern about the live action portions of the game, so I’m expecting it might have been a combination of the nudity aspect of the game (even if not intended to arouse) and the live action portions. I assume steam was already looking for a reason to block this release, and when they were given one they just went with it.









  • It didn’t until 2022 or so, it’s had a toggle that can be turned on or off for non-free repo’s for as long as I can remember but, starting around 2022 they changed the default to allow for non-free (and also apparently made it a pain in the butt for the live install to disable it because its a boot param now instead of a toggle)




  • ooo thats a cool website. Just for the funnies I just threw the top 35 (as shown by fediverse observer) into it.

    Lemmy Filtered

    lemmy.world(Active Users: 14512): Cloudflare? Yes(dns,proxy,cname)

    sh.itjust.works(Active Users: 2509): Cloudflare? Yes(dns,proxy,cname)

    lemmy.ml(Active Users: 2087): Cloudflare? No

    lemmy.zip(Active Users: 1704): Cloudflare? Yes(dns,proxy,cname)

    lemmy.dbzer0.com(Active Users: 1444): Cloudflare? No

    lemmy.ca(Active Users: 1381): Cloudflare? Yes(dns,proxy,cname)

    lemmygrad.ml(Active Users: 972): Cloudflare? No

    lemmy.blahaj.zone(Active Users: 956): Cloudflare? No

    programming.dev(Active Users: 929): Cloudflare? Yes(dns,proxy,cname)

    discuss.tchncs.de(Active Users: 778): Cloudflare? No

    sopuli.xyz(Active Users: 596): Cloudflare? No

    slrpnk.net(Active Users: 371): Cloudflare? No

    infosec.pub(Active Users: 331): Cloudflare? No

    lemmy.today(Active Users: 314): Cloudflare? No

    midwest.social(Active Users: 307): Cloudflare? No

    reddthat.com(Active Users: 292): Cloudflare? Yes(dns,proxy,cname)

    feddit.nl(Active Users: 290): Cloudflare? No

    pawb.social(Active Users: 243): Cloudflare? Yes(dns,proxy,cname)

    forum.guncadindex.com(Active Users: 234): Cloudflare? No

    mander.xyz(Active Users: 194): Cloudflare? No

    lemmings.world(Active Users: 177): Cloudflare? No

    ani.social(Active Users: 173): Cloudflare? Yes(dns,proxy,cname)

    feddit.it(Active Users: 158): Cloudflare? No

    startrek.website(Active Users: 156): Cloudflare? No

    feddit.dk(Active Users: 151): Cloudflare? Yes(dns,cname)

    leminal.space(Active Users: 126): Cloudflare? Yes(dns,proxy,cname)

    ttrpg.network(Active Users: 125): Cloudflare? No

    szmer.info(Active Users: 116): Cloudflare? No

    lemmy.eco.br(Active Users: 99): Cloudflare? Yes(dns,proxy,cname)

    lemy.lol(Active Users: 97): Cloudflare? Yes(dns,cname)

    awful.systems(Active Users: 90): Cloudflare? No

    Fediverse as a whole

    mastodon.social(Active Users: 255517): Cloudflare? No

    pixelfed.social(Active Users: 61361): Cloudflare? Yes(dns,proxy,cname)

    community.sketchucation.com(Active Users: 33551): Cloudflare? No

    pawoo.net(Active Users: 17637): Cloudflare? No

    lemmy.world(Active Users: 14505): Cloudflare? Yes(dns,proxy,cname)

    mstdn.jp(Active Users: 12531): Cloudflare? Yes(dns,proxy,cname)

    infosec.exchange(Active Users: 11773): Cloudflare? No

    mstdn.social(Active Users: 11589): Cloudflare? No

    mas.to(Active Users: 10344): Cloudflare? Yes(dns,proxy,cname)

    planet.moe(Active Users: 9918): Cloudflare? Yes(dns,cname)

    mastodon.online(Active Users: 8493): Cloudflare? No

    phijkchu.com(Active Users: 8463): Cloudflare? Yes(cname)

    fosstodon.org(Active Users: 8403): Cloudflare? No

    hachyderm.io(Active Users: 8302): Cloudflare? No

    mastodon.world(Active Users: 7941): Cloudflare? No

    piaille.fr(Active Users: 7934): Cloudflare? No

    fedibird.com(Active Users: 7840): Cloudflare? Yes(dns,cname)

    social.vivaldi.net(Active Users: 6561): Cloudflare? Yes(dns,proxy,cname)

    m.cmx.im(Active Users: 6109): Cloudflare? Yes(dns,proxy,cname)

    micro.blog(Active Users: 6067): Cloudflare? No

    pixelfed.uno(Active Users: 6027): Cloudflare? Yes(dns,cname)

    troet.cafe(Active Users: 6016): Cloudflare? No

    chaos.social(Active Users: 5995): Cloudflare? No

    mastodon.uno(Active Users: 5554): Cloudflare? Yes(dns,cname)

    st.fdel.moe(Active Users: 5136): Cloudflare? Yes(dns,proxy,cname)

    mastodon.gamedev.place(Active Users: 4556): Cloudflare? No

    techhub.social(Active Users: 4532): Cloudflare? Yes(dns,proxy,cname)

    mastodon.art(Active Users: 3848): Cloudflare? No

    pixelfed.de(Active Users: 3806): Cloudflare? No

    social.tchncs.de(Active Users: 3556): Cloudflare? No

    mastodon.nl(Active Users: 3537): Cloudflare? No

    wxw.moe(Active Users: 3237): Cloudflare? Yes(dns,proxy,cname)

    wxw.ooo(Active Users: 3237): Cloudflare? No

    norden.social(Active Users: 3206): Cloudflare? No


  • Pika@sh.itjust.workstoSelfhosted@lemmy.worldPSA syncthing-fork has changed owners
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    21 days ago

    this entire thing has made me really rethink whether I want to swap to the new repo or not.

    Why was there no communication about it. The gplay repo maintainer wasn’t informed of anything, no public notice to anyone was given, just a transfer of the repo and a status issue here explaining it.

    Obviously the act is genuine as they were able to keep the original keys but like, this entire system seemed really sketchy.

    I’m also not happy with the fact that it seems the first thing they added was removing checksums, but that might be a temp thing.

    I also just noticed that it looks like they removed the entire public key for it, which if they had the original private keys using the existing public keys shouldn’t be an issue right?


  • One of my drives crippled itself a few days back, not sure what caused it. Wasn’t able to be resolved without a host restart which was unfortunate. SMART isn’t failing and has been working fine, so I’m chalking it down to a weird Proxmox bug or something.

    For sure expected I was going to need to do a rollback on an entire drive after that restart though. Still may have to if it reoccurs.