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Cake day: August 9th, 2023

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  • How do they manage an average of 679 damage?

    First Aerial bombardment rules would probably give the Tarrasque a DC 15 Reflex save for half damage for each. Assuming it was a surprise at first the Tarrasque probably doesn’t get this so I’ll ignore it.

    Second, a Giant owl’s likely only weigh like 140lbs by loose calculation, being a little over 4x the height of a snowy owl (so assuming 4 times equivalent weight and then cubed is 64kg which approximately equals 141lbs. It could be a little higher but its not breaking 200lbs) and requiring falling at least 20ft before they even start ranking damage by the srd 3.5 rules for items falling on players (https://www.d20srd.org/srd/environment.htm). Assuming you meant 40ft over the Tarrasque, and allowing for 1d6 damage every 10ft past the point instead of the 20ft that’s implied to be required, the owls would deal 2d6 damage each at that height, requiring 20ft of falling to start incurring damage. Even without it that’s not 679 damage.

    That’s pretty much 0 damage too, because 2d6 per owl - subtract the DR 15 of the tarrasque from each instance of damage - is 0 damage. Iirc there was a min 1 damage even for negative strength modifiers but DR superseded that. Even if I’m wrong that’s 1 damage per owl max.

    Even if you went the 220ft up above the Tarrasque you’d need to hit maximum fall speed under the more polite 1d6/10ft rules, after falling 20ft, you’d end up with 20d6 each, the cap for fall damage. Which after DR is 440 damage.560 damage without DR.

    Which actually isn’t that high up. I thought the Tarrasque was taller than 50ft, but its still a hell of a timed shot tbh. It assumes the Tarrasque doesn’t move for like 6 or 7 rounds, or moves in a straight line into the falling birds.

    That doesn’t’ fix the weakness of a Tarrasque to some form of high impact drop damage, necessarily, just means that I’m suspicious the birds can pull it off.



  • Rheios@ttrpg.networktoRPGMemes @ttrpg.networkFight me on it
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    3 months ago

    Drow freed from Lolth, in isolation of another way being convincingly presented to - likely forced on - them, have had how many thousands of years of abusive culture hammered & manipulated into them. More likely than not they’ll still develop an evil culture, though the structure of their society would likely shift due to power gaps. Given how they work either a single powerful demagogue or some sort of council system of the great houses.

    Drow even under Lolth aren’t necessarily evil but she set them up for biological rewards for evil whenever she can (there’s little detail on this but I think that’s concept’s the source of the terrible “mother’s ecstasy at womb murders” thing - good idea, bad example/implementation), on top of enforcing an ongoing culture of brutality and wickedness. Its how most of the evil deities still allow for Free-will to empower their Faith. They combine physiological reward hijacking, adding aspects that encourage easier exclusion from others (isolation is good for limiting options), and rigorous and brutal cultural and societal reinforcement. It doesn’t prevent good, but it gives far higher hurdles for an evil race to overcome.



  • Have him stab the mayor who’s evil because he’s greedy and selfish and borderline abusive in trade-deals with neighboring regions but is otherwise beloved (and has rewards heaped on him) because he’s so good at actually keeping order in the town and keeping their goodwill (although probably at least a little bit through some passive-aggressive blackmail). That’s always fun.


  • No argument save that all of that shouldn’t make you exemplary or unique in the way the rules present. It makes you motivated. Frankly even class levels shouldn’t make you special because everyone should have them. (The NPC classes of 3.5 fell into this trap to for the Warrior and Adept, imo.)*

    Johnny Haysee who had some training in the town guard only to lose his family when his village was murdered by a sudden zombie incursion, who then goes on a vengeance fueled life of adventure to gain the power to fight the necromancer that created them isn’t any less of a Johnny Hayseed who signed up for basic training, washed out, and then decided to go adventuring. Either can fight but no better than any other guard at lvl 1, because all lvl 1 guards should be fighters (or some other class, not to go too deep down the rabbit hole of “what classes should have what skills in what jobs”). What makes the Adventurer special is their motivation, but their motivation shouldn’t start them with super-powers. It should deliver those to them as they explore the world, themselves, and their abilities.

    (*) I guess you could define class levels as adventurer only, but even then at lvl 1 I’m not sure you’re “better” enough to qualify as meaningful, and in 5e at least its irrelevant because the divorced system between opponents - even npcs - and players means its all nonsensical to justify anyway because the town guard there isn’t a Fighter lvl 5 by the rules its a Monster labeled Fighter and will be stated according to what would be a challenge for the DM’s needs. Which demands a lot of world based hand waving but that’s not what the conversation was on.






  • 100% approve. Would strongly consider rolling something like a d4 to determine how the demon reacted (modified by species, because a palrethees isn’t likely to attack). So for a palrethees it’d be like:

    1 - Furious, bitter anger. Every deal it makes for the next d12 weeks is entirely centered on ruining the fighter in the most humiliating and harmful ways possible. Leaving dead innocents (like children or loose acquaintances) in their rooms to frame them, assaulting loved ones repeatedly whenever they think they’re safe to cause them suffering, slandering them ahead of their travels, or even just trying to assassinate them.

    2 - Cold respect and a reward for the fighter’s cleverness. Maybe money or even a magic item, that comes with huge strings. (It was stolen, its cursed, someone very dangerous wants it, etc)

    3 - Indifference and pulsing its fear creating affect just to be spiteful and drive away the fighter

    4 - Actual amusement and a decision to follow the fighter around. Their new “friend” would probably amuse themselves in the same way any demon would, so atrocities would follow the fighter indirectly, the demon would get to make deals with those the fighter wronged/conflicted with for their souls, and maybe the demon even “helps” the fighter on occasion. As seen through the guise of a demon’s idea of helpful of course. It might also just wander away after a week or so after it got bored.





  • Killing him altogether seems pretty epic level, like level 25+, given that he’s a deity. (But your DM could be ballsier than me, lol. Killing an aspect of him to weaken him for a bit seems more my speed.)

    Alternatively you could try shifting goblin worship in localized communities to another deity. Maybe someone like Kikanuti (since I imagine getting them to worship someone like Tymora immediately might be too much of a jump?) or some other goblin. (Were Konsi to be more arrogant, I’d suggest her. =P) Kill him slowly, death by 1000 cuts of lost faith style.



  • I guess my question’s always been that since gender is (to my incomplete understanding) a social construct and can change, and transgender people seek to change to a gender that feels more appropriate, how did you (a) know what felt right, (b) that what felt right wasn’t completely appropriate for your gender and the active definition of gender needed to change, and © where does chemical and surgical transition factor in for a gender based thing when attempting to find for comfortable self? Because that seems like a sex (in the clinical terminology) thing as much as a gender one (which of course there’s probably a connection, I guess I’m just not clear where the line really breaks.)

    To be clear, I think my questions are entirely too “rationalizing a deep emotional and person thing” so I don’t really expect an answer, I’ve just never been invited to address the question to anyone before.



  • This is just my guess (I must solidly highlight that I haven’t played the game), but in normal D&D conditions its because you don’t survive Illithid tadpole implantation. Within about an hour or two you’re dead, and even if you kill the parasite before it completes its job you’re left pretty much brain-dead without a higher level Restoration or Heal spell because they directly eat gray matter.

    They don’t just plug into your brain, they eat the gray matter and perform some sort of biological grafting between themselves and your nerves, then generate some sort of alien chemicals/hormones to morph the body over a week or more. So, despite BG3 letting you live, likely due to some sort of plot complication I’m unaware of slowing things down, killing the host isn’t likely to drive the parasite out of the body until its finished chowing down on your brain matter. (Even wild tadpoles left unattended eat brains until they grow into monsters.) Either way at this point you probably can’t actually be resurrected with Revivify, you’d need higher level Resurrection because your body isn’t fully intact anymore. (I mean, maybe you could but at best you’re in a brain-dead vegetative state with 1HP because Revivify doesn’t replace lost parts.)

    Also a good chance the creature only abandoned the other host because they were already close to being out of brain food or something weird. Like them psychically being forced/ordered out of the host.