

My dad is adamant that fish don’t feel pain. He just heard it from someone when he was young, and accepted it as fact because it made him feel better as a fishing enthusiast.
Previously /u/Signtist@lemm.ee
My dad is adamant that fish don’t feel pain. He just heard it from someone when he was young, and accepted it as fact because it made him feel better as a fishing enthusiast.
From a team like this that actually cares more about the quality of their game than potential profits, “no ideas” doesn’t mean that they can’t think of anything at all, it means they can’t think of anything that would actually improve their game without feeling like it was tacked on, which was the point of my post; for a game that already feels complete, any ideas for more content would feel tacked on, including the ones in your meme. They might be good for future titles, but this book is already closed.
The reason BG3 was good was because instead of making a game with a large chunks withheld from the base game for the sake of future paid DLC, they instead just put everything in the game from the beginning. It’s a full-fledged experience already - tacking on more content when the story and gameplay are already complete would feel like a cash grab. The fact that so many people expect it just shows how cash grabs have become the norm to the point where people forgot that games used to be a full experience by default. A good game has enough content for it all to feel interesting without weighing itself down with more than it needs, and has enough characters to tell a complete story without feeling like things got padded out. What you want is a new game with as much care put in as BG3, not DLC that would just bloat the original with unnecessary content.
There’s plenty of lists online that’ll give you a good rundown of the popular ones, but my absolute favorite is a hidden gem called Steambot Chronicles. It’s got so many different things to do packed into it, from fighting with giant customizable robots to playing a bunch of instruments with unique rhythm mechanics, to hustling pool. Plus the storyline splits based on dialogue choices you make, leading to a few different endings including a couple where you join the bad guys. It’s just a really fun game that I’ve played more times than I can count.
Don’t think too hard about how much further you have left to go; road hypnosis is your friend. I’ll often finish up several hours of a long drive without even really noticing it, so long as I’m not constantly checking the ETA. If you’re not driving in the middle of the day, getting tired can be an issue - I like to make sure I get a lot of sleep before a long drive, and sometimes even change my sleep schedule for a couple days beforehand if I’m going to be driving while I’d usually be asleep. If I’m really worried, I might buy an energy drink or two, but I usually only do that for 10+ hour drives.