I have found it productive to make part of the character creation prompt a motivation for the main plot. Like tell me your class and backstory and all that, and then also tell me why you want to be on this adventure
Skua
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Playing combat on a grid is actually presented as an optional rule and not the default for 5E, despite its popularity
The account you linked is from lazysoci.al but the one in the screenshot is from lemmy.world. It looks like it’s this one https://lemmy.ml/modlog?page=1&actionType=All&userId=3194530
Might just be that it’s what the operators were already familiar with. I’ve never used either; is there some reason that Ardupilot would be bad rather than just overkill for this use?
Skua@kbin.earthto [Migrated, see pinned post] Casual Conversation @lemm.ee•What's something you don't get the hype about?12·1 month agoWith all due respect my dude I think you’re just using the asparagus as an edible spoon for hollandaise there. And I like asparagus
Skua@kbin.earthto [Migrated, see pinned post] Casual Conversation @lemm.ee•Is there a hobby/activity/whatever that give you that same kind of genuine fun you had as a kid?7·1 month agoI still absolutely love playing guitar. I’m not great, but if the younger me from back when I started could see how good I am now he’d be over the moon. Every so often I wind up listening to one of the songs that I really wanted to be able to play back when I started, and now it feels brilliant that I can actually just sit down and do that now
I also became keen on modding games (strategy games in particular, starting with Rome: Total War) quite early. I never learned enough programming to be really good at it, but I still do it pretty regularly just to make things for me and my friends. I take great joy in leaving easter eggs in there and waiting for them to find them
I’m fairly certain I would still get the same thrill from mountain biking as I used to, but I can’t really find out. My only bike now has road tyres and I am too out of practice and unfit to fly and up and down a hillside, and I also don’t have anyone to go with (important in case of injuries). However every time I have a downhill section of road on my bike or I see some mountain bikers out while I’m walking hills I get that deep urge to barrel along a trail as fast as my bravery will permit
Skua@kbin.earthto Games@sh.itjust.works•Why are modern games obsessed with parrying? | Semi-Ramblomatic1·1 month agohttps://www.youtube.com/watch?v=gJHXe_9uhxw
Here’s the teaser, since they reformed the team with a new name so it might not be easy to find. I think this is the only thing they’ve released about it so far, which doesn’t really tell us much other than that they’re making something, but honestly I’m just excited to see more from them. It being published by Epic suggests to me that it’ll come to PC, which is a relief for me because I don’t have a console
Skua@kbin.earthto Games@sh.itjust.works•Why are modern games obsessed with parrying? | Semi-Ramblomatic1·1 month agoThat’s totally fair! I’m very much of the opinion that while From’s soulslikes are great and much less insurmountable (a word I choose carefully — they are difficult, but they can be learned) than their reputation suggests, that still doesn’t mean that everyone will actually find them fun. If the combat isn’t to your taste then that’s an entirely reasonable position. Elden Ring is particularly demanding in terms of the pace of combat compared to the Souls games as well
Shadow of the Colossus is such an incredible game. I think it was the first game I played that showed me that games could do more than just being fun to play. It wasn’t the first to attempt to do that, certainly, but it was the first to show that to me and it has stuck in my memory ever since. The soundtrack is phenomenal too. Have you seen that the dev team teased a new game late last year?
Skua@kbin.earthto Games@sh.itjust.works•Why are modern games obsessed with parrying? | Semi-Ramblomatic10·1 month agoI beat every boss in base game Elden Ring without parrying once, using melee only, and no ashes or player summons either (I summoned NPCs a few times if it was an NPC I liked or an interesting story, which meant summoning them for Morgott, Fire Giant, and the two gargoyles). I even got Malenia, eventually! I don’t say this as a brag, because I am NOT good at these games. I say it to say that if I can do it, basically anyone can.
I think it’s a matter of mindset. You’ve got to go in psychologically prepared to fail a over and over again, and you’ve got to be analytical enough to figure out why you failed. If you’re really struggling with a boss, maybe don’t even try to attack for a couple of runs, just focus on figuring out when to dodge and when you have windows. Maybe your current weapon isn’t the right one for the job because it’s a bit too slow to hit this boss or it does a damage type that the boss resists. Maybe you just need to go somewhere else for a bit and come back with more vigour and a better weapon. Elden Ring is really good for letting you do that.
Obviously that’s not going to be a process that everyone enjoys, and if someone doesn’t enjoy it that’s totally fair enough. It’s a game, we’re all just here to have fun. But the actual skill floor is one almost everyone can achieve if they want to and approach it ready to experiment and learn
Skua@kbin.earthto Asklemmy@lemmy.ml•how do I stop being a sucker for alcoholic stuff on sale?6·1 month agoOn the one hand, the quantity probably isn’t significantly dangerous. On the other, OPs mindset seems to be. If they cannot control their drinking then that’s a problem, regardless of how much they actually end up drinking
Both products of the same company but they seem like quite different experiences and userbases to me. Anecdotally, facebook is where my dad sends his friends things he found funny and instagram is where my brother posts pictures of his nights out
That is an entirely reasonable position! I didn’t mea to try to push you about it, I am just enthusiastic to share a thing I’m a fan of. Sorry if it came across otherwise. I wish you luck in your games
I will admit to being biased towards Lancer because I was already a big fan of one of the author’s other work beforehand. Tom Bloom (ne Parkinson-Morgan) writes and illustrates Kill Six Billion Demons. I promise I do genuinely like the mechanics though. If you do decide to take a look at Lancer, there’s a really powerful thing that makes it a lot simpler: COMP/CON. It manages character creation, initiative, tracking values in combat etc just like all the non-store parts of D&D Beyond, but it’s a lot smoother to use
If you get a go at Mythras, have fun! I will have to quietly envy you because I don’t a group to play it with
I’ve never touched anything beyond level 20. I thought that’s what the epic stuff was? Are there regular class features and such published for those levels too, or were you homebrewing by then?
I’m not gonna pretend that I have an encyclopaedic knowledge of what’s available, but my limited experience with Mythras 6E has been very positive and I really like how Lancer plays. Mythras has Runequest as its high fantasy counterpart, so if you want a D&D-ish experience that’s probably where to look. I’ve not played Runequest though, I had been doing a worldbuilding project and grabbed Mythras as something that looked suitable for there being no magic involved. Lancer comes with a really cool setting, but it’s obviously way off in a different direction to D&D and the like. It does at least have the benefit of outstanding art to get people interested, and it’s very good at making players feel cool even at low levels
It’s like a toned-down gestalt. I’m going oathbreaker/vengeance paladin both because it’d do silly damage and because I can say that I broke my old oath in order to take vengeance on someone
Your fighter is gonna be very disappointed when they find out which level they get action surge at
It’s normal for CG artists to do their best to make their work look like real life and not CG, though. Death Stranding is clearly attempting to look as realistic as they can manage