

Yep, almost entirely!


Yep, almost entirely!


I got the notification for this earlier, first time a Fredrik Knudsen video has been something I actually have some prior knowledge of so I was very interested.
Man, did I miss a ton of drama apparently.


That’s weird- I played BF6 with friends I would expect would have Valorant installed. Nobody had any issues. Maybe they uninstalled at some point. I don’t exactly keep up with everyone’s library.


If you’re only interested in a single file, ProtonVPN has a free tier. The speed should be plenty for a single ~600mb file.
MAP = Multi-attack penalty, I think?


Well, shit.


Z-Library isn’t really research oriented, but you could try it. I have no idea how much scientific content is on it, not why I’m there, but FMHY says it has ‘educational’ content just like Anna’s Archive does, and I’ve seen textbooks on there before.


I’m not supporting what you’re condemning. I’m just arguing that it’s not 100% black and white. I disagree with “all live service games bad.” I certainly agree that some are predatory and a problem, and the entire genre as a whole needs much more regulation.
I couldn’t really grasp spending that amount of money on a video game, even cumulatively, so no I didn’t consider it from that angle.


Nothing inside a video game should cost real money. Ban the entire business model.
Is most of what I was referring to. I don’t mind things in games costing money, as long as the game itself doesn’t costs money. I also don’t mind live service games, at least in concept. They’re very rarely good games, but good examples do exist.
A lot of what I think you’re talking about is based on player trading, is it not? Maybe I don’t know the games you’re talking about. I don’t think Valve sets the prices for hats, and I don’t think DE sets prices for rivens. They’re tradeable, so a market forms. To be clear, I think paying $1000 for a hat is absolutely insane, but I also don’t see how it’s functionally different than paying an absurd amount of money for a trading card you have no intention of using.
Are there games actually asking $1000 for literally anything in-game? Not a player set price, to be clear.


I’m fine with it for f2p games. The monetization is sometimes awful in those, but it’s also sometimes perfectly fine. I just want one monetization model. Either have microtransations and ingame purchases(preferably that don’t actually effect the gameplay), or have your game cost money up front, and maybe have some DLCs. Pick one. No more $40 games with battlepasses and buyable skins.


TIL, from that article, that Starbreeze is making a coop D&D game.
That’s neat. I have incredibly low expectations, but maybe it turns out decent.


The issue is that they’re almost certainly going to be cheap, and therefore companies are going to use them even if they’re complete dogshit.
But I think the bigger issue is saying “no ai” and then… using AI.


It definitely does that for Youtube, but I didn’t see the option for Spotify. I last looked at the docs a very long time ago, so its entirely possible it’s got some added functionality since.


Just make sure to use a trusted one, because you’ll most likely have login with your account to access your saved stuff & playlists.
I used SpotDL, personally. Not sure if it even supports logging in, but you can just make your playlists public for a few minutes while you download them. It does require you to do every playlist individually, afaik, there’s not just a ‘my whole account’ option. If you have youtube premium/youtube music you can DL high quality as well, though getting that to work was a bit tricky for me. I don’t generally mess with programs lacking a GUI, though, so it’s probably mostly a me issue.
Do you mean Witcher 3? Might’ve been autocorrected.
PF2E?
I’ve only played PF1E and you can definitely make some broken stuff, but that’s kinda the fun part of PF1E. If you take fucking sacred geometry you suck, though. And nobody wants to get out the flow chart for grappling.
I never said anything even vaguely approaching that?
What do you even mean by “told me from the beginning what he wants to do”? If I’m prepping a fantasy campaign and one of my players tells me, “I’d kinda prefer we do something sci-fi” then I have no obligation to change my entire campaign because a player isn’t happy with it. I might still do it, if I felt interested in running that and the rest of the table does too, but imo I’m well within my rights to tell him no.
If you mean that he wants a plotline of his own then I’d do my best to accommodate that, assuming it doesn’t clash with the rest of the campaign horribly. If it does, then I’d just say that and offer alternatives if I can think of any. If I can’t, then of course he can still play if he’d like.
I hate this take a lot, I’m gonna be honest. I don’t care if his game is so on rails that it’s set on the fucking orient express. As long as the players are having fun with the game, and the GM is having fun with the game… that’s a good GM.
Ime, players are entirely willing to accept an extremely short session just so I can prep and set back up after they throw me a massive curveball. If you’re capable of doing it on the fly, that’s great, but I’m not and my players usually understand.
Had a twelve minute session once because I forgot I gave the party a foldable boat like three months ago on a whim, and they used it to skip the next ~3 sessions of content. I had an entire thing setup where they’d help a dwarfhold hunt a dragon, and had started on some city-based intrigue in the next area.
I just leveled with them that I had not even slightly expected this session to go this way and had nothing prepped so we’d stop early and pick it up next time.
Vimm’s Lair probably has whatever PS3 games you want- google should find that site easily. I have no clue on DLCs- I don’t think I’ve ever emulated a PS3 game that had DLCs so I can’t really help.
RPCS3 is very user friendly as far as emulators go so you might be surprised with what non-techie people can do with it. AC4 multiplayer is listed as compatible with RPCN so you could probably play it multiplayer, it’s just a question of actually finding people playing it.
As for Xbox 360 emulation: again, you can get files from Vimm’s but I’d suggest you let that cook. Xenia is the only 360 emulator I’m aware of. It definitely works, but it’s still in rough shape right now. Needs more time. I know OG Xbox emulators exist, but I’ve never looked into them personally.