Choice can’t exist without information. If you know nothing, you can’t chose. If two doors are perfectly the same, it’s not a choice. If you have no information on either path in the forest, you’re not really choosing.
Choice can’t exist without information. If you know nothing, you can’t chose. If two doors are perfectly the same, it’s not a choice. If you have no information on either path in the forest, you’re not really choosing.
Not when you start the final quest in act 2, which isnt really all that clearly stated.
I mean, now I know what I’m doing for playthrough 2, so it’s fine
I was pretty annoyed when I couldn’t do the underdark after choosing the other path.
And this info is nowhere.
Just commenting because this is way smarter than I am, and I want to know
Like Spez cares about little things like “passion” and being “factually correct”.
Sicfi publisher Bean Books did this. They published free ebooks for all the older material, but kept the last/newest in a series paid.
So yeah, I bought those new books, since id gotten hooked.
I’ve heard of “Short-term utilitarianism”, but I like yours better.
Correct. Giving meaningful choices is hard.