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Joined 1 year ago
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Cake day: June 12th, 2023

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  • My problem with it is the whole purpose of what the device does based on the post is stupid. It just puts a notification on the screen as a way to try and use social pressure to get people to stop vaping. But that doesn’t work cause no one really cares if you vape or not. Some people might even think it’s cool or might turn it into a game of trying to vape without setting it off to impress their other friends who vape. I graduated highschool in 2019 and people definitely vaped and the only people they really cared about hiding it from were the teachers, no other students cared at all. So because of all of that this kind of device is just a waste of money that could be better spent on educating kids on how vaping is bad, just like what we did for cigarettes that worked so well.



  • While it does mess with things when you’re trying to get that kind of feeling it does open up new opportunities. Such as in a setting I was making there was an empire that collapsed around 100 years ago. That’s long enough there aren’t really any humans or other normal life span races people around to remember what it was like outside of stories. But the elves and other long lived races do remember and that can create very different attitudes between people about how they think about the empire and if they miss it’s stability or are happy to be free of it on top of the differences that exist naturally between the different cultures.



  • Yes technically they are making games but if a large part of your core audience doesn’t want to or can’t play the games you’re making then to them you aren’t really making games. Cause from my perspective I hadn’t even heard about a bunch of these games that valve is making cause they weren’t interesting to me so the marketing for them never reached me. Like the only new things I had heard about valve doing was the new cs go which was less a new game and more just a big update for an existing game and half life alyx which I can’t play without vr. So sure you could say technically valve is making new games but from my perspective they aren’t cause they are all either games I’ve never heard of and after looking into them I’m not interested in them as they’re just more live service micro transaction machines, games I can’t play, or updates/rereleases of existing games.





  • The thing I’ve always noticed about getting more monitors is that you never really think you need one more monitor until you end up getting one somehow. After that you start getting used to the extra space and it feels wrong to go back to having less. When I originally had one monitor I was just used to that and didn’t see anything wrong with it. Once I got two monitors I again felt good and got used to it. It was really nice to be able to watch stuff while playing games or have Unity and Visual Studio on separate screens at the same time. Eventually I got a nicer monitor and decided to go up to 3 monitors which again felt really nice and I found uses for all 3. That’s where I’m at now and I don’t have plans to get anymore but if I ever got a newer monitor there’s a good chance I would end up giving 4 a try cause why let one of my older but still good monitors go to waste. And I imagine I would still be able to find uses for the extra space. I feel like at some point there is a limit but at least so far every time I’ve gained more monitor space even when I’m not sure what I would use it for I always end up using that extra space for something.



  • This is why I tend to lean more towards puzzles that test how prepared characters are and how well they know what their characters can do. And even then I usually have a longer/more difficult way around the puzzle just in case they can’t solve it. Like for example I have a magically locked door that they can try to get open but it would be difficult unless they have a spell or maybe getting lucky trying to lockpick it. However there is also a small cramped tunnel they can go down instead that will also get them past the door but will have some challenges along the way.