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Joined 2 years ago
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Cake day: June 24th, 2023

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  • I get what you mean, and it’s a common thought and strategy. It just doesn’t work as well as one might think. Unless there is a union, employees are at a significant disadvantage. Forming a union would be FAR more effective than quoting OSHA regs.

    The main thing is regulatory violations aren’t (usually) criminal so there’s a long administrative process to most enforcement actions. Companies overwhelmingly have the resources to litigate beyond their employees means. So if they have the resources to have legal council or a compliance officer, there likely needs to be a well documented paper trail of concealment or otherwise flagrant disregard or denial of improved conditions.

    There not being A/C isn’t enough. Refusing requests to install A/C is better. The company removing workers fans to make a point goes further in a case. Then putting out an internal memo requiring zero ventilation and to lie to investigators is a strong case.


  • ZombiFrancis@sh.itjust.workstoMildly Infuriating@lemmy.worldSweatshop
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    18 days ago

    The fear of god isn’t enforceable. The main thing you do in referencing OSHA is to demonstrate a level of knowledge, commitment, or at least interest in the issue. And most of the time it is the appearance of concealing a condition that is the enforced violation. This is usually what companies are actually sensitive to.

    So while an OSHA violation is a serious thing, the conditions in question here (heat) are not a regulation that can be violated and therefore enforced in the same way.



  • The OSHA recommendation is 68-76F, which isn’t a direct link to ‘reasonable’ but provides a suitable context to frame workplace conditions.

    If people’s body temperatures can be measured exceeding 100F a link to heat stress and increasing risk of injury in the workplace can also be drawn as it’s generally the equivalent of working with a fever.


  • Part of my 2025 mental and physical health plan has been building and landscaping my little slice of land to go from an unfenced hillside of lawn to a walled and terraced garden.

    Removed the sod and got a dumptruck load of granite stones at the start of the year. I am building using a dry stone technique and moving it all by hand on purpose. Currently finishing the main terraces and wall base, beginning raised garden beds now. Every day I move a couple stones into place and it feels like an accomplishment that is quite literally building on itself.

    I look forward to seeing how it (continues to) come together.



  • Namely: there became another human in our lives. Our children became our central focus in our lives.

    Being a family is a different dynamic and being a parent is a significant role in life. It is a relentless onslaught of needs and chores for someone that is neither of you. Babies don’t know boundaries and that has a very real effect on their caregivers.

    If you’re birthing a baby: be aware of post partem, don’t be afraid to seek help, talk about it, and you deserve a chance to breathe regularly.

    If someone is birthing your baby: giving that someone alone time with themselves (usually by having time with said baby yourself) is one of the most important devices for bringing you all together sans conflict.

    Essentially if a mother can get the mental load of parenting off for a day–a few hours even–there should not be any (new) trouble acheiving or maintaining intimacy.




  • Appearance, story, setting, and style are all mostly secondary to the mechanics and design of the game.

    Strip away the appearance of metroidvanias and you have a platforming maze with gated areas unlocked through progression.

    The overall maze of the game should ideally be enough to get lost in. Whether the world is going to be procedurally generated or predesigned, or some combination should be figured out early on. Even if progression is linear the access to and pathway through the maze should likely not be a straight line. It is very common to see or view inaccessible late game areas in the early game, for example.

    The gates of the game traditionally come in the form of new movement options. The reliables are usually: (double) jumping, running, slide/rolling, climbing, swimming/sinking, flying/gliding and so on. Choosing how and where the player may access these is important. This is to say: player movement is the game.

    Another common ‘key’ to gates is something that allows the player to defeat an enemy or boss they could not previously defeat, or otherwise access a new area. A notable example being metroid’s ice beam. Freezing enemies gives the player new platforming options: and new movement in the game.

    Good new metroidvanias are aware of what has been done before and try to innovate on those tropes.