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Joined 2 years ago
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Cake day: June 24th, 2023

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  • Appearance, story, setting, and style are all mostly secondary to the mechanics and design of the game.

    Strip away the appearance of metroidvanias and you have a platforming maze with gated areas unlocked through progression.

    The overall maze of the game should ideally be enough to get lost in. Whether the world is going to be procedurally generated or predesigned, or some combination should be figured out early on. Even if progression is linear the access to and pathway through the maze should likely not be a straight line. It is very common to see or view inaccessible late game areas in the early game, for example.

    The gates of the game traditionally come in the form of new movement options. The reliables are usually: (double) jumping, running, slide/rolling, climbing, swimming/sinking, flying/gliding and so on. Choosing how and where the player may access these is important. This is to say: player movement is the game.

    Another common ‘key’ to gates is something that allows the player to defeat an enemy or boss they could not previously defeat, or otherwise access a new area. A notable example being metroid’s ice beam. Freezing enemies gives the player new platforming options: and new movement in the game.

    Good new metroidvanias are aware of what has been done before and try to innovate on those tropes.






  • I redid the baseboards and doorframe in one of the rooms in my house. I call it ‘rustic’ and it looks like ass. The guys replacing the carpets a few years back had a laugh at it.

    I realized my cuts were off by the sawblade lengtg and I stacked the gap into the most noticeable spot. And then I installed the vertical boards for the doorframe crooked twice before replacing one board when I realized how warped it was. Then I mismeasured the replacement noticing only after installing once the top board tilted up about 1 cm on one side.


  • The mechanics are the medium through which players relinquish control of their roleplay. They’re sort of what mediates roleplaying, I think, by providing a sort of arbitrary and neutral interface to both limit and move along characters.

    I can roleplay all day and use real world knowledge to back up how my character can pick a lock, but if there’s a mechanic that made me roll dice and I lost, I have to roleplay why that character just couldn’t get the lock picked despite it all.

    My main point though was more an allusion to game mechanics not needing to be overly specific or defined by manuals. But then again I like cooking up rulesets and customizing campaigns. Or rather I did in the Ye Olde times when I socialized.






  • Instances are servers that host communities.

    Instances are servers that host user accounts.

    Federated instances allow users from one instance to view and post in communities on other (federated) instances. If the instances are defederated there is no connection whatsoever being made between the users and communities.

    Now, there are communities that have very strict and often very political moderation policies. Technically only the instance administrator has the power/authority to override communities, but only on the instance they administrate.

    This can become an issue, especially when people who get moderated run to the admin demanding to talk with who is in charge. The netKarens get really mad if the admins back up the community, so they’ll start these instance crusades demanding defederation and such.

    So as a result there are some natural divisions across the major instances based on how the admins tend to back up community rules.

    So for a rough examples: .ml communities have zero tolerance for American Liberalism. Lemmy.world allows communities to be heavy handed against criticism of NATO or Israel. Blahaj.zone has zero tolerance for transphobes gatekeeping. My instance, sh.itjust.works, allows for combat footage and communities dedicated to documenting(harassing) the .ml instance, their admins and the lemmy devs (who admin .ml).

    The average user need only pay attention to the communities they post in. The instance of the user is mostly irrelevant, nevermind the butthurt individuals who want a worse and fragmented Fediverse.


  • I get you. For me after my grandparents passed I realized I wanted to be a grandparent. So I gotta play by some of society’s stupid rules to see if I can see that through.

    Careerwise: biggest thing for me was jumping into public service and working in local government–in America, no less. Now I work remotely and have a well-compensated union-represented government job with a pension that doesn’t require me to do management or have a medical or law degree.

    I knew to steer clear of the Fed too, and that’s paid off in spades.

    All in all though as a former kid and current parent: kids need their cool aunts and uncles, related or not, out there having fun not making them cousins. So there’s zero shame in having no rush or desire for trying to strike that balance.