• 2 Posts
  • 78 Comments
Joined 1 year ago
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Cake day: July 9th, 2023

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  • Even this is a stretch to be honest. Their games aren’t easy to mod. Minor updates break shit. You need to consider mod load order. You need to “clean” the base files before loading in any big mods.

    Their games are made of fucking speghetti code and they don’t care. They could fix it, but they don’t. They could clean their own base game files so this isn’t necessary, but they would rather force people into the ecosystems of Creation Club.



  • There are some films I enjoy which are objectively bad, and that’s okay.

    If people want to enjoy Bethesda games, it’s fine, each to their own.

    However, if you want to talk about game design, there is a lot of evidence which supports the claim that Bethesda don’t know what makes a (objectively) good game anymore.

    Unfortunately, Bethesda are the only ones in town who are capitalising on “Bethesda style games”. (With the exception of a few, like The Outer Worlds, and Cyberpunk 2077).

    Bethesda’s strong suit is their physical world building - but everything else has been getting worse.

    The running joke is that the players mod the game to fix after launch. Except it’s not a joke, and it’s really not funny when the devs actually expect the community to fix their game. They could simply pay someone to implement every single fix from the UFO4P and UESSP, but choose not to. They do not care about quality.















  • ACKTHUALLY

    My other post gave an answer which made sense.

    I would want to know what moment in the future causes me the most stress, which I don’t need to worry about at all.

    No paradoxes, just convenience.

    Also, I wasn’t saying money making wouldn’t work, only that your future you would cease to exist because you would have changed things.

    If you’re okay with suicide to offer your past self financial advice, then the same should be true of your future self.

    Personally, erasing that timeline seems unacceptable.



  • Everyone here is trying to make a quick buck, without thinking about whether it will work.

    If they change the past, they will cease to exist, unless time is looped, which means nothing would have changed.

    So the past is a dead end, and the future you should know this too, answering you will either make them vanish from existence, or answering you will not change anything.

    If they vanish, there’s no guarantee you’ll be better off, even if you do become rich.



  • It’s all about what sort of group you’re playing with. I run a group for some kids at my school and I know they would be heartbroken if I just straight up killed them.

    I’ve only had to do this once though. I made it a lesson about caution. The player was being reckless, and they ‘died’. Seeing how distraught he was, I decided after the encounter, that the other players should roll for a perception check, and noticed the character still breathing slightly. It was nice to see the kid perk up immediately afterwards.