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Cake day: August 18th, 2025

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  • I love how everyone dumped on the Switch 2’s pricing when it was announced (not here — this was on another site/community) but as soon as it launched, the sales numbers exceeded expectations.

    Honestly Nintendo didn’t price it high enough — it was clearly not priced as high as the market would bear. It’s making such good sales because people consider it to be a solid value for what they expect to get out of it.

    If I hadn’t just gotten a Switch 1 (OLED) 9 months prior, I might have gotten one. As it is, it’s a minor upgrade and I see no reason to upgrade at this point. But a lot of people are.

    Fortunately, the game I play, Animal Crossing, isn’t hard coded to the Switch’s limitations. I think it was always meant to be used on an upgraded console. Playing it on PC/Mac, people have gotten it up to 8K without modifying the game in any way, just running it on a more capable machine. (Macs are particularly good for emulating Switch as they both use the ARM64 platform, like your phone probably does. PCs do tend to have more powerful GPUs, so they can mitigate the additional emulation, not just going from Switch to Windows, but from ARM64 to x86-64. But Macs are already halfway there.) I can’t do 8K… my monitor and my MacBook both do 1440p though, which is 4X the Switch 1’s native 720p. It doesn’t look that much better (the textures are optimised for 720p) but it does perform better. Loading times zip by. If there’s a Switch 3 and it does 4K and it still has backward compatibility to Switch 1, I imagine Animal Crossing will do similarly well on that. Though, I kind of hope they make a new Animal Crossing title entirely.



  • You know what I find deplorable? Spyware as a feature. Like Android.

    Also, Google bypasses ad blockers. Say you have an iPhone, or an unrooted Android phone. You’re blocking ads? You’re using DNS to do it. The Google app, and Google apps in general, ignore the system DNS settings and use Google’s own DNS. There are some good reasons they do it, but the chief upshot for Google is, they get to inject ads into a device whose owner explicitly tries to block them. Since ads can also carry malware/ransomware, Google is intentionally opening a security hole in a device you may not be able to 100% secure, but could be fairly secure. Relatively secure. For a smartphone.

    I actually got ransomware on a popular Android blog through an ad they served. I’d just wiped my phone — this was the last Android phone I’d owned. So I mean, I’d wiped the internal ROM. Repartitioned it, installed a recovery (TWRP, naturally), and then flashed a custom OS. Back then, you couldn’t get stock Android on a national carrier in the US. So, I was flashing a European CFW customised with the CDMA radios that the US was using at the time (we’re all GSM now like the rest of the world, I think the last CDMA towers, which were 3G, have been shut down but I’m not sure — Sprint and US Cellular were CDMA and they’re both part of T-Mobile, and Verizon was the big one and they’re all on the GSM tech now). Anyway, I hadn’t installed AdAway yet, I was just reading tech blogs, when my screen went red, said illegal content was detected on my device, pay “the FBI” so many thousand dollars in Bitcoin to unlock my device. I laughed, wiped the internal ROM again and started over… installing AdAway before going out to the open web. Lesson learned. But that’s the kind of thing Google intentionally opens its users up to by tunneling around the ad blocker. (I don’t name the tech blog because I contacted them and they were very helpful in identifying the source of the ransomware attacks and getting that advertiser de-listed. So there is no reason to “name and shame.” But it can happen to anyone, and without even going to “shady” sites.)


  • Yes. If you’re a free developer (you have to register as a developer to even do this), you have to re-authorise the app every 7 days or it gets “revoked” which means the app will not launch.

    You also have to install a certificate that certifies the app(s) to you. This is generally safe, but you should be careful with trust certificates. You’re basically taking full responsibility for the code that’s being executed on your device. If you haven’t audited the source code (or if someone you trust hasn’t), it might be a risk.

    If you used a signing service, someone has bought a bunch of paid developer licenses and they’ve given you the certificate for one of them. Once Apple discovers this, they’ll revoke that developer license which revokes your apps. The signing service will then issue you a new certificate. Revokes aren’t super common, or so they say (I’ve never used a signing service).






  • It’s the other way around, it’s down to GrapheneOS to support other hardware. They simply choose to focus on Pixels.

    You’re onto something with the AirTags but you haven’t got it quite right. Every Apple device participates in the Find My network, which means any Apple device marked as lost will have its location reported, anonymously, by every other Apple device it can communicate with. This is a good thing, unless you’re being stalked via an AirTag placed on your person, but Apple has taken pains to mitigate this issue. One shoe company recently released shoes with AirTag compartments so parents could track their kids, and the placement should mitigate the beeping they can emit. Honestly the AirTags and Find My network do more good than harm, the impact to devices participating in the Find My network is minimal, and if it’s your device that’s lost, you don’t want people opting out so thieves can get away with stealing your stuff.


  • The open source thing is largely a myth, though. AOSP is what’s open source. The version of Android on Pixel phones and Nexus before them was forked from that and bundles a lot of closed source stuff, like Google Play Services, Gmail, and more. But it’s close enough to AOSP that devs can target it and it should run on most/all Android forks.

    So then Samsung and others take AOSP and they fork it and make their own OS that is based on Android. They are required per licensing to use Android branding if they want Play Store access. There are other rules, like Chrome and/or Google has to be on the main launcher page, Play Services has to be included… if they don’t play by the rules, they can still fork Android, they just can’t use the name Android… like Fire OS and Switch OS. (It’s unclear if modern Switches use any Android code. Before they were released they were rumored to have forked Android. Switches absolutely do not run Android apps, but the OS borrows several cues from Android design language.)




  • Yes, my Android phone (Galaxy S10) has a headphone jack and a microSD card reader and a fingerprint reader. And it’s a flaghship. But it’s a 2019 flagship. (Still does things better than my iPhone 16 Pro Max, which is Apple’s flagship from last year, and still their current flagship model. Most notably, the Android keyboard is better.)

    Do any new flagship Android phones have headphone jacks? Not that I need one. I’m 100% on board with AirPods. Love them. I own headphones but it’s a lesser experience. I have some decent (not great) over the ear Sennheisers (they were around $50, so not audiophile range, probably the brand’s entry model) and they’re good enough, but the AirPods are a better experience in many ways. But anyway, mid-range Android phones have headphone jacks, but they’re underpowered compared to flagships, and Android flagships are underpowered next to iPhones of the same year. So while granted, a mid-range 2025 Android likely outperforms my S10 across the board, I have no reason to upgrade what is essentially my backup phone.



  • Memo about custom firmware? No. I did see the bit about Google blocking sideloading. True, I don’t follow Google/Android news as closely as I follow Apple news due to that being what I use.

    That said, I know a fair bit about Android and used to do custom firmware. I know it’s never been easy, largely due to the carriers getting involved. I thought Pixels were unlocked though, at least those bought direct. In the early days when they were Verizon exclusive, the carrier bought ones were locked (this was 2016). Custom firmware in the last 5-10 years? I know a lot less about that.


  • As an iPhone guy, I always thought, what apps am I missing? It was mostly emulators. Then Apple allowed them, and I ask the question again.

    Oh yeah, we have Delta, why doesn’t Android have anything like that? So, in a nutshell, I can uninstall Delta right now. App gone, games gone, saves gone, it’s all gone. No longer have any trace of it on my iPhone. Go to the App Store and download it. Empty library. Got to start over, right? Wrong. Go into Settings, connect Google Drive. It’s now downloading my games, my saves, my settings. Everything back where I was. Would be so cool if it were on all the platforms, so a game started on one could be picked up and played on another. Not necessarily Android <==> iOS, but more like phone <==> computer/tablet.

    Yeah, so anyway, what can’t I get in the Play Store or the App Store that I actually want?

    I get it’s a slippery slope and future implications. I get that. I’m just not seeing the issue now.

    Also, it seems like Google has taken away all the things that would convince you not to get an iPhone. They took your headphone jack (though an Android was the first to do so). They took your microSD card slot. The tech always sucked, no one tried to make it better; past 16 or maybe 32GB the write speeds were too low to be usable. Now they’re coming for your sideloading? Honestly what is the argument for staying?


  • Not on Android. People love to stan for Android because “it’s open source,” but Android would have gone nowhere if Google didn’t buy it, and Google wouldn’t have bought it if they weren’t convinced it would let them scrape more personal data than Gmail. (And Andy Rubin made Android because he heard Steve Jobs say the iPhone would run OS X, and he thought he could probably whip up a Linux distro to run on a phone.)

    You could get an iPhone and not run any apps by Google, Meta, Microsoft, X, or any of the other privacy-opposed companies. You’d also better change the default search off of Google. DuckDuckGo is an option. Ecosia might be. Not sure. The issue is, while Apple says they’re all about privacy, that’s based on them being a computer/hardware company first (and Google being a data company first). However, Apple is heavily leaning into services now — Apple Music, Apple TV+, Apple News+, and more — and there are rumors they want their own search engine. So while Apple may be privacy strong now, you don’t know what they’ll be a year from now, or three, or five.

    It’s like Tim Cook (Apple CEO) said about Facebook when they introduced the tracking limiter. “You can still give Facebook permission to track you all over the web, they just gotta get your permission first.” That’s true of privacy. You can still use Google, Meta, Microsoft, X, TikTok, and other privacy-violating companies’ products, but what you share is entirely up to you. You can use some of those services in Safari and block some tracking, or you can install the apps and allow it all. It’s up to you.

    Or, you can buy a Pixel and reward Google’s business model, and put GrapheneOS on it. That is probably better, privacy-wise, than using an iPhone. But you’re still rewarding Google’s business model. And if they’re making so much money off your data that opting out isn’t even an option, why does the Pixel cost the same the iPhone does (and more, considering the Pixel Fold)? You are getting more RAM, but RAM is cheap. You’re not getting a better processor — Apple has won that race for years. Camera tech is about 50/50. Screen is up in the air — I think Apple’s is better, but Google et al use higher resolutions. Apple buys from the same companies but screens are made to spec which is why Apple’s are better than those by companies they buy from. Their spec is more demanding. “Good enough” is what passes in Android — it’s like how iPhones use NVMe and Androids use UFS. NVMe is more expensive, and it’s faster on paper, but in the real world? UFS is good enough. You wouldn’t see a difference, or a significant one, in real world usage. So what are you paying for in a Pixel? The lower specs plus the privacy/data factor should make the Pixel significantly cheaper… except Google is a publicly traded company, so they can’t sell it that low.

    Apple may not be the best option, but they’re advertising that they are (with regards to privacy). And I think they’re trying. I’m not saying they’re saints. They are doing better than Google though. And you have to decide if that’s worth your money. And dealing with a crappy keyboard. The keyboard sucks.



  • Yeah, I know about Telegram’s limitations. Been using it for ages, just to chat with my wife since she uses Android and I’m on an iPhone, and I don’t do social media. It was the best way for us to message back and forth and we haven’t moved off of it.

    I have Matrix, Signal, and Session as well. Nobody chats me up on them but I keep them as options because why not? My phone has 512GB. Most is music and video. Apps are nothing to me.


  • This is the future of game development. Games cost more to make, so they’re going to pass the costs on to the consumer.

    Right now games basically go for $70. There is a push for $80 and some developers are getting it (e.g. Nintendo with Mario Kart World). However, DLC will invariably push the game’s cost closer to $100. To stick with MKW, it’s not hard to see that not all the racers are in the game, who were in the last one. So the thinking there is they will probably be sold down the road for around $20 to get that game up to $100 total.

    For a lot of gamers, the extra cost isn’t that big of a deal. Gaming is still a cheap hobby, and all three console makers are seeing good numbers with their more expensive consoles. The PS5 and Xbox Series X weren’t even improved, they just had their prices jacked up 10-20%. The Switch 2 is arguably just a minor uptick from the first model (and partially a downgrade from the OLED model) but it’s something like 30-50% more? And it’s selling like hotcakes, proving that gamers can afford to pay more, and will pay more. Not enough people are willing to put their foot down and declare that enough is enough when it comes to corporate greed. And with the costs of everything going up, it’s not 100% greed driving the price increases. Developers gotta eat too.

    I liked the Rockband model. You bought the base game for like $60 (or more like $200-250, whatever it was with the drums, guitar, and mic, but those were reasonable hardware costs) and then you bought the songs you wanted for $2 apiece. With the first two, the on-disc songs were mostly great. With the third one, it was more questionable, but since you could export the previous games’ songs, it wasn’t as bad. The fourth one’s soundtrack mostly stunk, but then they gave us the ability to hide songs from certain sources, and by then we had over 150 songs from the previous 3 games (plus whatever DLC). Fun fact: Rockband is partially why console mods exist. Rockband 3 was the pilot program on Xbox 360, and to this day, you can load custom songs in it. It was never the intention to be able to do it for free, but the developers never cared that people were doing it. You could get uncensored songs, and you could get songs from other countries — there’s a whole “J-Rockband” scene of people playing Japanese music on it — that the developers were never going to chart/sell. Not only were the developers all musicians, many of whom made customs for the paid market, but they have been “caught” playing the free customs as well. (The developer, Harmonix, is now part of Epic Games and is responsible for Fortnite Festival, which is free to play, but you can’t use instrument controllers, and it’s a revolving selection of songs.)