![](/static/66c60d9f/assets/icons/icon-96x96.png)
![](https://lemmy.world/pictrs/image/553bbf0c-ecfc-4162-8ee0-019cd04abef1.png)
I wonder if there is the same problem for the tabletop RPG or they made an unfortunate adjustment compared to it.
I wonder if there is the same problem for the tabletop RPG or they made an unfortunate adjustment compared to it.
I have two campaigns at the same time, one solo, one with a friend. I am amazed how different the campaigns are. Moreover, by discussing with my other friends that play the game, I could play two or three more campaigns and there will be significant differences between the four of them. Per exemple, I have not played dark urge, broken oath paladin, no evil run (I have one but I wasn’t evil enough). The replayability is surprisingly good.
I have not finished the game. I’m in Act 3 in one of the campaigns. One thing that help make the campaigns differents is to do the quests in different orders. It lead to unexpected changes.
I do a coop campaign at the same time as my solo campaign and my friend did the same. It’s awesome how we figured out things together, especially in the temple of Shar. It’s also fun to discuss solo campaigns with other people because how it is different even if it’s the same game. My most obvious example in that case is what happens with auntie Ethel, as we discussed several minutes about it because of 4 different outcomes in 4 campaigns.
I’m a fan since his Starcrafts series. He’s so clever the way he finds the absurb gameplay mechanics and makes parodies out of it. I guess that if he makes a 2nd episode, it would be on compaignons dying pushed off a cliff, but we somehow be able to take their inventory or ressurect them.
I see “#### New” instead of “New” in bold characters in the previews before I click on the post. The text accompanying the title is not formatted, it’s the raw markdown input.
It’s out of sync and I don’t know how to scroll manually when it happens.
I see that the spoiler tag doesn’t work in the web browser.
The spoiler tag is wrong. Also, there is no notification at all for now?
I see. The spoiler tag on lemmy is way more complicated on lemmy and the lemmy sync app showed me wrong.
And running away is not easy with the opportunity attacks and the distance required to be able to go to the camp.
realize your old party member has gear you need
Once, I had to pickpocket one of my old party member for that reason. I don’t know if it works for a equipped weapon or something like that.
I mostly roll with my failure and my biggest one in Act one is
when I let Halsin die while fighting the goblins, so Kagha can lead the grove and expulse the tieflings and now I cannot help Karlach with her heart. In an another coop campaign, despite my disagreement, my buddy decided to kill Kagha because of his paladin principles. We are screwed isn’t it?
I don’t regret it, because it’s so fun to see my decisions have such an impact on the story. It makes the campaign replayable.
What bothers me with this controversy is that it’s not clear for me how one can earn a living in the lemmy ecosystem if everything is FOSS. Also, one should understand that the app is in beta, but there was so much hype around that app.
I’m on the beta version and here are the issues that I notice. The first horizontal line make the text bold instead of making a line. I think that you cannot “close” a subscript or a superscript. I find the copy block button a bit too large. I think that you used the wrong spoiler tag.
Here below my test on the beta version:
!This is a spoil!<
Ex = x^2
Any way, I give my energy to the sync developer and testers ༼ つ ◕_◕ ༽つ
I am not yet subscribed in the Canada community in lemmy.ca, but I should not.
You miss 100% of the shots that you don’t take
Edit: The Canada@lemmy.ca link don’t work. What is the proper way to link to a community in lemmy?
Do you have an exemple of a turn-based game that lacks strategy? The closest that I can think of are the JRPGs, but even them have a bit of strategy IMHO. All turn-based games are strategy games in my opinion.