I think the issue is that most game’s core gameplay loops are not endlessly replayable. Lots of single player RPGs fall into the trap of being alright to progress through for maybe 20 hours, but you can quickly become so powerful that the rest of the game falls into busywork. It’s really hard to meaningfully introduce new and interesting gameplay after the 30 hour mark, but without it things become same-y.
I’d argue this is just a fault of poor game design though. There are RPGs with really well iterated gameplay loops, with a wide array of variety, that I’m happy to put 400+ hours in. Games like Baldur’s Gate 3, or Elden Ring, have a lot of freedom and variety in the way you can approach a playthrough, even allowing you to dramatically change things mid-playthrough, while still feeling mechanically satisfying to play. A 10/10 game will feel good to play forever, but a 7/10 might get boring after 15.
Actually super agree, and surprised people aren’t as on board with this.
Why the fuck should anyone have to do Ogrila dailies in 2025 if they just want a cool item for transmog? What is the point of currencies that trade for other currencies? Does anyone really need to make going back through Warlords of Draenor any worse?
Blizz already has converted old currencies to gold in the past. Would it really hurt the old and forgotten content of Retail if it was made more accessible to new players?