It looks cool and i really liked the art, i will add to my wishlist, i may buy it on steam summer sale
CS Student and developer on my free time.
It looks cool and i really liked the art, i will add to my wishlist, i may buy it on steam summer sale
Fairies could have a system like dead cells where ate the end of each stage you could equip a skill to a maximum of 3, the more i talk about it the more i want to work on it, but i just started another project for a jam, but i’m going to use the next month to create a prototype
Never heard of it, but it looks cool. Also the coop is a plus.
Thank you, is on my wishlist now
Thank you for the ideas, i might really start to work on that from time to time.
I was thinking in having the faeries follow the player so as new weapons and armor are found the faeries may give different random options at the start of each run. Also have the player earn something like mana crystals instead of money so the upgrades would be done by the faeries magic.
I really like the idea of having different kinds of kids, it reminds me of rogue legacy, but i like more to have then with a more generic base so as the runs goes the game becomes more and more tailored to the player and his play style.
Having the faeries loot the body of the dead kids would be a great way to have the player recover a portion of the loot from each run, i could totally add a animation for this everytime the player dies.
As for the dead pyramid it could work as a window at the starting area where the corpses would be disposed, so after a couple of runs you would notice the pile getting bigger and bigger until it covers the entiry window.
And now i have a new idea for a rogue lite
I like to play as a stealth rogue, but I’m dummy thicc and the clap from my ass cheeks keeps alerting the guards
Thank you, i will go with that
I use portuguese for common, english for elvish, japanese for abyssal and i’m learning dovahzul to use as draconic, i’m thinking on learning german too but i don’t know what it will be yet
Having fun is what matters in the end, i get pissed sometimes but it is still fun to think on different ways to keep my players on track while giving them enough freedom to do what they want
At least you players make distinctions, mine just check if they can kill, it doesn’t matter the npc race, job, age, etc. I have to create sheets for every half important npc, even if it is just a waitress or a librarian
I call this balance
Sorry, english is not my native language
Hey baby, it is time to buy more dices!
But TPK is forever
This reminds me of when my players have seen two kids playing in the city map and 1 of them wanned to throw them into the river just because he could, i’m happy he is not in the next campain
Thanks for the reminder, it’s next week
You’re not alone my friend
I’ve watched this so many times already, might as well watch 3 more times now