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Cake day: August 2nd, 2023

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  • enki@lemm.eetoRPGMemes @ttrpg.networkTry me, bitch.
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    11 months ago

    Not necessarily. Bahamut himself was known to spar with his followers in his true dragon form to prove their worth. While it’s highly unlikely, it’s entirely possible to destroy him on his home plane. No god in the Faerunian pantheon is completely immortal or invincible, in fact a fair number are mortals ascended to godhood. Bhaal, Bane, and Myrkul were mortals who l killed a primordial god, then traveled to the domain of Jergal, the original god of death, to kill him. He instead offered his three portfolios to them, ascending them to godhood. Bhaal was later slain by the mortal Cyric who then took over his portfolios and ascended to godhood. Gods in Faerunian pantheon are not omnipotent or omniscient.


  • enki@lemm.eetoRPGMemes @ttrpg.networkTry me, bitch.
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    11 months ago

    Practically speaking, yes, 99.99999% of creatures wouldn’t last a literal second against Bahamut, but gods in the Faerun pantheon are not omnipotent, or invincible. He could be harmed or even killed, but there are very few creatures who could do it. A large party of level 20 adventurers could possibly pull it off, but at that level they’re effectively demigods in their own right.

    Or Ao could just decide to replace him or give his portfolio to another lawful good god, snap his fingers, and even Bahamut would instantly pop out of existence.













  • The problem I have with starting with lower scores is that it’s almost always better to take a feat than a stat score increase in 5e, and even if you did take the stat increases, you wouldn’t be able to hit 18 in your primary stat til level 8. Pair that with the fact that those increases come every four class levels, not player level, so multi-classing options are pretty limited if you don’t want to delay or lose a feat/stat increase.

    I also believe we play DND and other fantasy RPGs to feel cooler, smarter, stronger, or more charming than we are in real life. Most of us are average or slightly above average in real life, I don’t want my players feeling average when they’re role playing their character. Making things challenging by limiting the players abilities isn’t fun. I like to let them be badasses, but challenge them to strategize an encounter, think creatively, or just do something really fucking cool to win a fight. Rule of Cool is always active in my games!