Shine Get

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Joined 1 year ago
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Cake day: July 1st, 2023

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  • I don’t think it’s that either. They’re getting it to market as soon as possible and that means they’re standing up on top of Steam VR’s APIs which don’t do any of the PSVR2 exclusive features.

    It takes time to build out their own drivers and implement their APIs and ensure they work on PC. Since a lot of the low level stuff is in their own drivers on PS5 - which is a fork of FreeBSD I believe - which means it’s not as simple as just compiling a binary for a different target platform. They’ve got to basically write it all for Windows from scratch (but perhaps not so hard for Linux).

    So they either wait ages while they do all that development work or they see the interest in PSVR2 as a HMD for Steam VR whilst working on writing Windows/Linux drivers. It’s a great first step and opens up opportunities.

    I think it’s a fantastic effort by Sony and increases the value of their headset and gives a nice indicator they’re exploring bringing their exclusive PSVR titles to another platform.

    Sony make hardware - it’s deep in their blood. Could this be a sign they’re considering a place where they’re not making consoles but instead making the best HMDs and motion controllers? Perhaps. And it’s a wise way for them to hedge their bets.

    Let’s face it. Valve are all in on Linux. Sony are all in on FreeBSD. They both see FOSS as integral to the future of gaming. PSVR2 on Steam VR is a great sign for Linux/Unix gaming moving forward and perhaps a surprise from the two companies in the future…