• 2 Posts
  • 29 Comments
Joined 1 year ago
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Cake day: July 4th, 2023

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  • It’s not quite 3 years. I’ve been DMing for about 3. This player has been playing on-and-off for about 1.5. I have complicated the rules a touch because in the last 8mo or so I’ve switched to PF2e. I mean this problem in specific isn’t that system specific, so I don’t think that really excuses it.

    But all-in-all you’re right. The most effective answer is find another group that is more invested in the game. I’m moving across the country in a few months, so I guess I should just ride the issue out a little longer and then move on, which is a huge bummer. I guess in the meantime I’ll try and remind them more regularly and once again have the conversation about “Why?”

    Thank you


  • I don’t try and TPK my players, quite the opposite. I’m actively downgrading encounters and making mechanically disadvantageous choices to avoid them. The only thing I’m not doing is fudging rolls.

    I am reaching out to the community to help me try and better understand how I can resolve this problem at my table, and everyone else in this thread seems to agree that this player’s choices are, at a surface level at least, baffling. I recognize it is probably reflective of some underlying assumptions that I have tried multiple times to elucidate so I can better understand the situation. But for some reason, you are the only person I have encountered who has become hostile and accusatory towards me. I don’t know if you’ve been butt-hurt by some DM in your past or if your games live by the rule of cool. Regardless, you’re being disrespectful and I don’t appreciate that. I won’t be engaging with you anymore.


  • That’s why I came to the community. I feel like I’m a reasonable and half-way experienced DM at this point. The player is aware cantrips are unlimited use. The player is a very intelligent individual. I’ve had the conversations about spell use. At its core, I genuinely think the player is attracted to the “cool factor” and “aesthetic” of playing a caster but doesn’t actually want to engage with any of the mechanics. I can remind the player about spells and that reminder will last for a combat, sometimes less. I feel like I’ve done everything I know to do aside from straight banning the player from playing full casters or queuing them to cast spells every-other turn, I’m at a loss.





  • I never once asked the community to help me find fault in their behavior. It is a devastatingly poor mechanical choice to play a full caster with no armor and completely avoid using any leveled spells while rushing into melee. It makes it exceptionally hard to balance the game at a level which is challenging to the players but without threat of TPK. I am allowed to be frustrated that the “safe” encounters I feel I have to build to avoid TPK result in me basically never landing a single hit on the players. I have tried addressing this multiple times in a polite and genuine manner. I’ve tried suggesting we play a different, more narrative driven game like PBtA systems, which all of my players shot down, especially this player in particular, because they “like the crunch” of the systems we’ve been playing. I don’t like that you’re calling me an adversarial dick because I am expressing a frustration with a player even though I have done nothing adversarial.


  • I haven’t explicitly stated “your poor choices are killing your friends” but after the last TPK, they were sad and I apologized for killing them, but then immediately went into a discussion of “you know you were fully rested for this, why didn’t you use any of your more powerful spells?”

    Unfortunately none of my players are exceptionally well versed in the rules of the system/their characters. They know the basics well enough. Unfortunately they (and I) have very demanding professional lives and reading a rule book is too low on their priority list to ever make it to the top.

    I totally agree that the individual would be better suited to an eldritch knight, Paladin, arcane trickster rouge, etc. We’ve had that discussion twice, and it seems to go over well and they agree, until the next session comes up and they have made another caster character.


  • I’ve had the discussion with them twice. For leveled spells they’re trying to conserve, but to a ridiculous extent. Like fully rested before a known dragon encounter that is also an explicitly stated last encounter of the dungeon and reminded to use spells immediately prior to the encounter and never used a leveled spell. But they never give an explanation for not using cantrips beyond “I just forget”. This is when we have the discussion about “well it seems like the mechanics of this class are really at-odds with the way you like to play, maybe next time you should try a Paladin?” Which seems to go over well, until the next character sheet shows up in my inbox.


  • I’ve tried, I don’t attack downed players. The general flow is

    1. Seemingly well-balanced encounter (although higher in difficulty than others because boss monster)
    2. Stab-wizard (not always a wizard) goes down first, boss shifts focus to other players.
    3. Other players panic as the death saves rise, and will stand right next to the boss monster trying to heal the stab wizard, taking huge damage and dealing none
    4. Next player goes down, snowball, TPK

    Unfortunately, none of the players are really well versed in the system (and don’t really want to learn beyond in-game learning), so even though they’ll put two characters right next to the boss, they’ll never flank etc unless I explicitly remind them at that time.

    I appreciate that the other players feel a sense of camaraderie and won’t abandon the other player, but I’m not going to have a dragon just suddenly decide their going to do ranged attacks when there’s someone standing directly in front of them that is actively distracted doing something else.

    I’ve tried the typical advice of minions with a lower level boss, and while the individual monsters are weaker, when the stab-wizard goes down the party gets fucked by the action economy.

    Sometimes I’ll do what I did last time, which is just debuff the boss monster to a significantly lower level (moderate encounter level) but then (as happened last time) you get one lucky roll and it’s dead at the start of combat and you’re like “fuck that’s not scary or fun”



  • I mean it makes the game less fun for me. I enjoy running monsters and tactical combat. I like using cool and powerful monsters (as appropriate for party level). I like using some semblance of strategy and making my monsters behave in a way that is realistic for their stat block. It makes running the game less enjoyable to be faced with the choice of 1. nerf the monsters significantly to remove all real danger to the party and be easily defeated 2. choose suboptimal behaviors to minimize damage to PCs or 3. Risk a TPK on an encounter that shouldn’t normally produce a TPK