• 0 Posts
  • 60 Comments
Joined 1 year ago
cake
Cake day: July 14th, 2023

help-circle

  • Not sure if you’re aware of what happened to .world for a few months. If you decide to ascribe any political philosophy or moderation ethics to sublinks, it may be worth checking out the attack vectors used over there. Optimizing sql lookups extendedly occupied the .world admins so you’re already a bit ahead of the curve there.






  • The crit line seems a bit hasty. Enhanced crit ranges exist on several monsters, and that makes this magic item even less worth using. Preparing for a particularly powerful foe by bringing your uncanny AC to what you expect to be a 19 on the die is the best use I can find. However, “this does not negate natural 20s” is very fair.





  • gullible@kbin.socialtoRPGMemes @ttrpg.network#SorryNotSorry
    link
    fedilink
    arrow-up
    5
    arrow-down
    2
    ·
    11 months ago

    It’s my gods given right to bend the rules until they tell me otherwise! How Crawford hasn’t errata’d this away with an incredibly simple clarification of “items can’t be transferred between more than 3 people per round of combat” is beyond me. Not to mention the innumerable chances for the DM to say “no” before you gather 6k+ peasants. The line existing presupposes quite a bit.


  • gullible@kbin.socialtoRPGMemes @ttrpg.network#SorryNotSorry
    link
    fedilink
    arrow-up
    1
    arrow-down
    5
    ·
    11 months ago

    Yes, but accelerating to a specific speed would necessarily involve certain effects, if your DM is halfway fun. The object is dropped harmlessly upon reaching the final peasant but until then, your enemy is on mr bone’s wild ride. If you really want me to offer specific rule-centric (boring) solutions then reverse gravity, 4 100 foot ladders holding queued action peasants, 4x10d6 fall damage to a bound enemy. 8x if you want to occupy all 8 surrounding spots, but we do half-spaces so I don’t know if that would work for other tables.


  • Alright, the peasant railgun operates under the principle that the object moves at an infinitely scaleable speed. However, there aren’t any rules about movement at speed interacting with dropped items so peasant cannon’t. But, what are some major speeds that human bodies tolerate poorly? My thoughts go to wind abrasion, desiccation, eyelids tearing, air pressure bursting bronchi, and simple sonic booms. Say you bind an enemy in a net and send them through the peasant supercollider, what speeds would cause the cause the enemy to take damage?




  • Fire extinguishers are worthless to most. Now hear me out. Most fire extinguishers go bad after ~a year of immobility and tend to be kept for several years after. When a fire breaks out, every second matters and fetching a worthless fire extinguisher costs time that no one has.

    If you buy someone a fire extinguisher, you have to take on a degree of stewardship and explain the issue. You become fire extinguisher tech support. Set a calendar for them to periodically turn their fire extinguisher or it’s a paperweight. My father burned down the kitchen in an oil fire but luckily had a hand-me-down fire extinguisher to frustratedly shake for a minute. If you give, expect to educate.