I’ve outlined some of the pieces of equipment in my comment about my Ranger/Rogue build. I haven’t been able to verify if the sword and bow apply to all attacks, or just attacks with those weapons, however.
I have a few different ones going on, but so far I have to say that my favourite has been a Ranger 2 / Thief Rogue 10 build that has really come into its own thanks to items.
Ranger 2 for medium armor proficiency (not relevant until Act II), fighting style, and Hunter’s Mark.
Thief Rogue 10 for extra bonus action, sneak attack dice, evasion, uncanny dodge, and feats.
This turned into a crit fishing build, and so we must turn off automatic sneak attacks. Change it so the game asks every time, and then only apply it on a critical hit, or the last attack of the turn if no crits happened.
Notable equipment includes:
The crux of this build is to have as many possible chances to hit/crit as possible, and to attempt to get an extra Sneak Attack each round thanks to your Reaction. I took the Mage Slayer feat to give myself an extra chance, but Sentinel will also do. I was just building specifically to fuck up Cazador.
With one of those two feats, if you are in melee you should be able to trigger a reaction attack each round. Now, these reaction attacks are programmed poorly, and you seem to get both a main-hand and an off-hand attack on them, doubling our chances to get a hit/crit. You also get Sneak Attack on this if you have an adjacent ally or Advantage on the attack.
Additionally, a hit with the Sussur Dagger silences the target for two rounds, making casters unable to do much of anything except bonk you with a stick.
With this build you should be critting on a 17, getting Sneak Attack twice per round and hopefully applying it on a critical hit, be extremely hard to hit (add Cloak of Displacement to make it even harder,) shut down mages from casting with ease, and just generally a menace.
Baldur’s Gate is a video game.
I found out the hard way that Sculpt Spells (evocation wizard feature) doesn’t work on cowering non-combatants…
He isn’t.
A lightning specialist, I assume?
I guess I just kill her too effectively!
The bit of text about Ethel offering an out surprises me: I’ve done that fight around eight times and she has never once offered me the option.
I didn’t even know that you could do a quest for him the first time 'round, because the trigger to start it is so easy to miss. I only found out because a friend told me.
I was reading that they fixed this in a recent patch. It also happened to me.
I make Gale an Evocation wizard every time, and spend almost all his spell slots on Shatter, Fireball, and Ice Storm. He mops the floor of a crowd very efficiently!
If it makes you feel any better, patch 4 actually freed up 20 gigabytes of drive space for me once it finished installing.
I highly recommend configuring qBittorrent to only connect to the VPN interface, so if your VPN is off it will simply not connect to the internet at all.
He doesn’t try anything remotely sexual unless you initiate during his Weave scene, and even then he waits several weeks and does a date first. I don’t understand where all of this “Gale is trying to get in my pants” rhetoric comes from online.
Patch 4 broke Vulkan. Try launching on DirectX; it launches for me, but has horrible graphics quality. (Pixelated shading, shear edges of hair and plants.)
I should really learn the keyboard shortcuts for this stuff.
I wish the items that were mechanically good for him weren’t so… dorky.
Exactly the same for me. But of course, some of the levels have unavoidable jumps, which is how I accidentally left Gale alone on a rock in the astral plane for thirty minutes once. He didn’t seem to mind. I like to imagine that he gets (as he often says,) “lost in thought.” I mean, we’re probably running past a lot of very interesting things while we adventure!
I find jumping pathing to be very glitched. I always have to manually get at least one person over a gap that they’re capable of jumping, but they just won’t for some reason.
But like OP, it’s almost always Gale for me.
And don’t forget to pick up the two pairs of boots that make you immune to falling on ice for your frontliners! As an Ice Storm fan, I find these to be very important in my team.