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Cake day: July 3rd, 2023

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  • I don’t know PBTA well but I believe so.

    Basically, every scene and character can have ‘aspects’, which are things that are true about them. They’re free form. Sometimes they’re just there, like if you’re in a bar it might have “Bubbling with drunk banter” or “Loud Pop Punk Soundtrack”. Aspects can then affect what makes sense in the scene. “Loud Pop Punk” can make it easier to move without being heard, but harder to make a speech because no one can hear you, for example.

    You can also explicitly create aspects. Turn off the jukebox and the aspect might change to “Weirdly Quiet Bar” or whatever. In a fight, you can use the “create an advantage” move. That’s for stuff that isn’t about taking them out of the conflict right now, but setting things up. Like pushing them off balance, disarming them, screaming “LOOK! A DISTRACTION!” whatever. If the roll comes out if your favor, you can create an aspect that’s true and can also be invoked for a numeric bonus on a dice roll. So if you pants the guy you’re fighting, he can’t run full speed to chase you because his pants are down. You can also invoke that if you want to kick his ass, for a bonus on the dice roll.

    These are all free form and it’s up to the group to decide what it actually means. Most groups probably wouldn’t let you invoke “I’m literally on fire!!” as a bonus if you’re trying to sneak through a crowd.

    Typically, as I understand it, you’re either trying to take them out of the fight or trying to create advantages for side of the conflict. On a dramatic success on trying to take someone out, you can also create a small advantage.




  • This is the best approach I’ve found.

    Player says, “I make a sales pitch playing on Priscilla’s hatred of our common foe, and that’s why she should sell us these explosives for cheap” and doesn’t have to actually do a sales call. Roll the dice and decide if that means she buys in, makes a counter offer, or what.


  • Personally I find adding a lot of flavor that has no mechanical impact kind of distracting and tiresome in a different way. Like, sure, it sounds cool you slashed their ankles or whatever, but if it doesn’t do anything I need to discard that. I can’t, in most systems, then be like “ok he just got stabbed in the leg he’s off balance. I can take advantage of that!”. It’s just noise.

    Some people have been like “You just don’t have any imagination!” but it’s not that. It’s that the flavor stuff is often actively not true, and it’s tiresome to hold two separate world states in mind at the same time. One where the fighter just stabbed the guy in the hand and threw sand in his eyes, and the other where he hit for 5 damage and his hand + eyes are fine.

    (Contrast Fate, which explicitly encourages you to be creative about the scene, and lets you mechanically benefit as well.)


  • I think the “I move and attack” stuff can get boring, especially if it’s slow. Like, if the players are speedy about it then you’re basically playing a board game, and that’s fine. I start to lose patience when you get the “can i move here? oh i can only move 30 feet. what about here? oh that will provoke. maybe if i cast misty step? oh i can’t cast two leveled spells in a round. Can I hide first? Oh that takes my action? Sorry I usually play rogue. Uhhh I guess I just shoot them.” mode.

    I also kind of really want to spend more time in systems where the talky parts have rules, too. D&D tends to be just "wing it’ and “DM decides”. If you’re at the noble’s ball and try to make a big speech to convince the duke to flee before your army attacks, there’s not really a lot of structure there. It can be fine to just “talk it out, man”, but that runs into the problem where my character on paper has CHA 20 but me in real life rocks a solid 10 CHA. Or the other case, where the fighter with 8 CHA has a salesguy for a player, and he punches well above his on-paper skills using his real life personality, where I’m sidelined.

    Honestly, just removing all the social skills from D&D would normalize the system.

    But there’s also games like Fate, that handle social conflict and sword conflict with the same rules. Stab someone? Roll fight vs whatever they defend with. Stab someone with your words? Roll Cruelty vs their Composure. In either case, if your dice come out on top enough then they don’t get to go on.

    I think some peopel who want more RP would hate this, since it gamifies it. But I’d rather have it than the aforementioned “real life sales guy hogs the spotlight” problem.







  • No. Your reading of it is unusual, in most contexts. It almost always means “agreement, and I have nothing of substance to add”.

    It can be rude if the thing you’ve said should warrant a substantial response. Like if you wrote “my brother just died in a car wreck”, a thumbs up (or probably any emoji) would be an inappropriate response. Heavier stuff warrants whole words.

    But if it’s like “Can you get cat food at the store? The kind we always get” then a thumbs up is an acceptable shorthand for "yes, I understand and commit to this request "




  • moving mouse targets. Like let’s say you have two pinned items on the start menu, Firefox and steam. You click Firefox and it starts to open. You go to click steam, but Firefox finishes opening and the icon gets bigger. Steam’s icon then moves to the right, so you click where it was but instead just hit Firefox again. It’s stupid.

    Note how Firefox has solved this with tabs. Open a bunch of browser tabs. Enough so they shrink a little. Then rapidly close some, starting from the left. Notice how they don’t change size until you’re done closing tabs.

    Mouse tunnels. Like you click the “File” menu, and then mouse over “New” and a long sub menu opens. Longer than the original File menu. If you mouse directly from the top of File to the bottom of New, your cursor will briefly be outside either menu. This often will cause the entire menu to close. Mouse tunnel. Have to keep the cursor in the tunnel. Annoying.

    Had an old job that insisted this was fine and refused to let me or anyone change the interface to fix it (on a website)

    Focus stealing. Like you’re typing, and some other application pops up and takes focus. The absolute worst is when it pops up and puts focus on a dialogue box, and you just happened to hit “enter”. Instead of adding a new line to your document, you just accepted something. Awful.


  • i am inclined to agree. the final fantasy 7 remake was surprisingly gentle about not having stupid missables. You could miss stuff, but it was recoverable without starting the whole thing over.

    i had a whole argument with someone on here a while ago where they insisted i just had “fomo” because i didn’t like this sort of surprise consequences. Foreshadowing is cool. Unpredictable is, to me, unsatisfying.