

Pretty much every time I go to one of the local grocery stores I see a crew of firefighters roll up in their truck buying food.


Pretty much every time I go to one of the local grocery stores I see a crew of firefighters roll up in their truck buying food.


I just link people to good posts I find on here.
You’re not going to get a typical apathetic person to change anything.


…what? Go do something else instead of watching YouTube-style content then. Read a book. Take up knitting. Do crosswords.
You can live a full life without Internet videos.


Lol, yeah. If I saw an account labeled “American Nazi Party” with a blue check mark, I wouldn’t think “wow, Bluesky endorses Nazis” - I’d think “wow, this isn’t a satire account, these are actual Nazis, imma block them.”
I’d think “wow they let Nazis on here. Like they know about them and are cool with that. This place is trash”
That’s my kind of game. The “let’s not be political (even though it is political)” flavor is less appealing.
Just remember it’s basically garbage in, garbage out. I know a lot of folks half-ass it (bad photos, lazy profile, half-assed messages) and then are surprised that they don’t rise above the sea of other half-assed people and the algorithms.


I bought a couple things on epic early on because I thought competition would be good. But epic kind of sucks and has no Linux support, so I stopped.
I tell people about lemmy and send them links. Mostly people don’t care about anything. Abstract or remote things like “should a platform be owned by one asshole?” just doesn’t even enter their brain.
I’ve sent this to many coworkers.
I wanted to introduce a jar where every time you sent a useless “hello” message you had to put double whatever you put in last time (starting at $1). People are empty headed idiots maybe losing +$1000 will wake them up.
That’s an interesting point you make and I partly agree. There are certain undertones and sometimes you can create a better story by engaging these undertones and creating a monster in noble clothing and a metaphor for the societal corset women are forced ro wear.
Well, I’m glad we’re approaching some common ground.
No one here is making the argument that you’re seriously “encouraging mindless slaughter of people based on some regular dungeon crawling”. No one’s saying you’re, like, recommending people go out and do that in real life. The argument is there is a message, even if it’s unintentional.
But other times I just want to enjoy a trash movie or 15$ airport library book.
There’s little wrong with enjoying a trash movie, but
And the undertones there are purely accidental and shouldn’t be taken too seriously.
Why? What authority says subtext shouldn’t be taken seriously?
There’s a lot of rich material for analysis, for talking about what our society values among other things, by looking at the messages in pop culture. Imagine two societies. In one, all their pop culture and trashy airport novels are about murder and plunder. In the other, they’re about cooperation and building a better world together. Do you think that would mean anything? Do you think you could infer anything at all from that? It says something that we’re cool with “then I killed him and took his stuff! Rock on!”. We’ve all played that kind of game, but if you think about it that’s a horrible story.
Surely there are stories that would be on the far side of the line for you. “I killed the men and enslaved the women! Look at all these points the game gave me!” would probably make most people uncomfortable. Why is the line there, but murder is fine? Does the placement of that line mean anything?
And again, this doesn’t mean you can’t play a beer-and-pretzels half-brained game about tactics, strategy, and extermination. But to wave your hands in the air and say it doesn’t mean anything is absurd.
I dunno man, you’re the one that said the players can’t talk focus on gay rights now. there’s a demon invasion. Which, again, maps pretty cleanly to that kind of attitude. But I think you might be the kind of person who doesn’t understand subtext, or maybe text.
you choose to lead a gay rights movement while the world is being overrun by the demon king’s hordes.
This maps kind of easily onto “We can’t fight for gay rights right now. They just blew up the twin towers!” or similar “wait your turn for justice” arguments.
I get the impression that you don’t see that kind of thing, and furthermore don’t care. You run whatever kind of game you want, but I would be surprised if your settings weren’t full of unexamined biases and defaults.
Have you taken any literature or maybe other media classes at the 200 level?
Sometimes people say really weird things and I wonder if they just don’t know any better. Maybe they’re a teenager.
But like “fact from fiction” is irrelevant here. No one’s saying Dracula is non-fiction, but you can still read it and take meaning from the text. Furthermore, it’s not just a story about a guy who bites people. The read on how women are expected to behave is pretty obvious, for example.
You don’t have to care about the subtext of “kill all the goblins and take their stuff”, but saying there is no subtext or “no one cares” is absurd and self-centered.


People do not all have the same working definition of “politics”. Many people seem to use it to mean “overt content about contemporary issues”, but that’s not really a good definition.
If your game has sentient creatures with agency and desires, it has politics.
For example, if your game has a king, there’s politics. Having the people accept monarchy is a political statement. It’s not as hot-button as, say, having slavery, but it’s still political.
You might not be surprised if your players react to a world with chattel slavery by trying to free the slaves and end that institution. The same mechanism may lead them to want to end absolute monarchy. They see something in the setting they perceive as unjust, and want to change it.
A lot of people are kind of… uncritical, about many things. They don’t see absolute monarchy as “political” because it’s a familiar story trope. They are happy to accept this uncritically so they can get to the fun part where you get a quest to slay the dragon. (Note that the target of killing the dragon rather than, say, negotiating or rehoming it is also political)
People then get frustrated because they feel stupid, and they’re being blocked from pursuing the content they want. They just want to, for example, do a tactical mini game about fighting a big monster that spits fire. They don’t want to talk about the merits of absolute monarchy or slaying sentient creatures.
It’s okay to not always want to engage in the political dimension. That doesn’t mean it’s not there. If someone responds to the king giving you a quest with “wait, this is an absolute monarchy where the first born son becomes king? That’s fucked up” they’re not “making it political”. It already was political.
If you present a man and a woman as monogamously married in your game, that’s political. That’s a statement. If you show a big queer polycule, that’s also a statement. The latter will ping the aforementioned uncritical players as “political”, because it’s more atypical, but both are “political”.
Some of this can be handled in session 0. But sometimes you learn that some people in the group have different tastes and probably shouldn’t play together.


Well, thankfully I included examples other than magic.
However, I do think trying too hard on “martials should be like real life” easily leads to harsher limitations for them. It’s not always intentional. But when someone says “I want to leap 15 feet over the chasm” some people get all “you can’t do that! I can barely jump five feet and I’m athletic (they’re not)” and you have a whole digression where someone looks up human records and then argues about if 16 strength is really Olympic class and what about all your equipment and blah blah blah.
It’s much rarer for that kind of argument to come up with wizard types, in my experience.
Clearer rules up front help, though I feel like half of DND players have never read the rules.


I guess I’m lucky almost no one I know is trying to side hustle slop their way into money. I don’t think I would put up with that happily.


“it seems silly that you can just go around the corner and suddenly you’re hidden. They know you’re there”
This was rebutted with “they know I’m somewhere over there, but not exactly where or when I’m going to pop out. I’m a 7th level rogue, I’m sure I have tricks you and I can’t even think of”.
Sometimes people get like selectively simulationist. They’ll ignore most of the game’s gamey bits (inventory management, hit points and recovery, magic) but some things throw them off. Usually things that are closer to lived reality. For example, someone having no problem with a wizard hypnotizing an entire room, but balking at a fighter climbing a tall fence.
There was also: “It seems like a lot of damage…”
“I’m pretty sure rogue is balanced around doing sneak attack almost every round. The fighter gets multiple attacks, but I don’t. Almost every other class gets a resource to burn like spell points or ki points or superiority dice. I have nothing. All I do is sneak attack. Without it, I’m a particularly accurate peasant that can run away real good. And I still miss about a quarter of the time, which means my whole turn accomplishes nothing”
I wonder if the DMG or something published expected damage per round or per encounter somewhere.


I had a dm once say he was thinking about saying no about my rogue’s “I shoot, move, bonus action hide around the corner” loop. But then he said he realized if he said no, my character would suck and it’d be no fun.
I think that was the right call.
Yeah I think DND 3e had some wacky stuff with templates. Big effective level penalties if I recall for most of them