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My old group had the opposite problem sometimes. In one campaign, we ended up with an NPC perma-drunk street urchin who was too obnoxious for his own good, and just kinda tagged along with the actual party because it meant he could get a free meal as long as they tolerated him. He was meant to give the characters some hints for the campaign and then get chased off or locked up or otherwise removed, but the party basically instantly adopted him, tried to teach him some manners, got him out of trouble whenever he did some Really Dumb Shit™ like groping a city guard or telling a priestess to go f- herself or barfing on the druid’s familliar. I think our DM was a little frustrated for a while that the one-off character he pulled out of his ass just to deliver a message ended up becoming a full-time job for him to play, despite his efforts to get the character killed or left behind.
Fast forward a couple of (in-game) years and what was once an annoying little shit is now an resposnible adult running his own tavern, in which our party frequently resides. All is well that ends well, I guess ;)
(still, that DM never again brought orphans into the play, just in case.)
Well, what can I say? Bird watching got boring eventually, so I upgraded my hobby … =P
We have a house rule about this: The real world of course has priority, so if something happens that is out of your control, it is not the end of the world if a session gets cancelled… but if it happens regularily or without a good excuse, then the character gets temporarily removed from the party with a matching in-game excuse so that the people who DID show up can play in peace.
So the party just defeated a big enemy and the next session they wanted to plan their next steps, but the player of the warrior didn’t show up for the third time…? His character is unconscious now while the others talk. Hit to the head during the fight, 5 hours or so knocked out, and the player and character alike can catch up with the rest the next time the player is present. Or maybe the guy had to escort injured villagers to the next healer and heads back to the party a few days later after completing his own little mission “offscreen”. Or he ate something bad and spent a week locked up in the outhouse, whatever. There is always some way to send the missing guy’s character away for a while so the rest of the party doesn’t go empty-handed for the umptheenth time in a row.
It’s basically that, minus the ability to talk (the “daemons” in HDM can talk like people, whereas the soul animals in DSA can only talk telepathically with their respective witch). The only other difference is that a witches’ companion is usually born elsewhere and has to find their witch in the real world later, which usually happens when the witch is around seven years old and her magic awakens. IIRC the daemons in HDM are somehow born alongside their respective humans and keep shapeshifting until they settle for a matching animal form eventually.
I fully agree with the name change tho. I mean, it should not have been that hard to just stick to Blackfurs and Redfurs for orcs & goblins when they’re “nicknamed” that way in the actual game anyway. Both races also have noticably different names for themselves in the game (goblins call themselves Suulak, for example) so that would have been yet another option for a unique name. No need to call these fictional races by a name that most people already associate with very specific traits and then go out of your way to make them “different”.
Sure, why not? ;) Sorry that most of the sources are in German, but I don’t know about relieable English sources.
So…yeah. There you go. One big serving of coversation starters ;)
Had a similar experience once at a convention. The DM was somehow obsessed with “winning” the scenario, as if it was a player party VS. the DM situation. He even was suprised when most of us flat out left the table after we managed to defeat the first major threat of the campaign and it then somehow suddenly turned into an undead version of itself, stood up again and managed to escape for no discernible reason other than the DM being unwilling to “lose” the fight.
On the flip side, we had a blast continuing the scenario in the partking lot on our own terms, without a DM.
Long story short; not a common problem, but IF it happens, it is frustrating and annoying and can ruin the fun of the entire party.
Random fun fact: there is a German roleplaying system (Das Schwarze Auge) which explicitly mentions that elves do not have belly buttons, because the “wound” gets magically healed right after the cut. There is a lot of similar weird official canon that occasionally makes me wonder what TH they smoked at the time of writing their rulebooks.
Amen. As a DM it is completely fine to generate challenging “food for thought” situations for their players, but when you start to play against your party and actively sabotage their characters, decisions or playstyle, it’s time to step down as a DM.
Ahh, NOW I know which one you mean! That’s one of the swearwords of Mustrum Ridcully come to life along with no. 11 and 12 ^^
I lost it at “ELISHA YES!”
On a related note, I once read a nice DnD-esque summary of why Jesus was a Lich - that would fit right into this collection. (not my own pic or theory, just something I stole from imgur … still sorry for the missing pixels)
I still don’t really know which one you mean, but I found a much clearer, “updated” version of this picture (with more characters) and the maching “key” for it, naming all displayed characters:. I guess that will be more useful in the long run ;)
in case you mean the “thing” in the lower left corner of the second pic, that’s Errol, Lady Sybil’s pet swamp dragon. What looks like facetted eyes & an insect “trunk” in the slightly blurry pic is actually a snout with giant nostrils.
Yup - it even goes by the same name as the bug: https://www.wowhead.com/item=91904/stackable-stag
Random fun fact: There once was a bug in World of Warcraft that let druids in their animal form ride on each other ad infinitum. It was known as “the stackable stag bug” and people built towers of up to eleven druid-animals riding on each other - https://youtu.be/Ec-xh1VsO04 / pictures: https://imgur.com/a/I53yY/noscript
Gotcha ^^
“I’m light as a feather, but not even the strongest men can hold me for long”
The answer is actually “breath” but it also works with “a fart”.
PS: an awkward “riddle” my granddad loved was; how many legs does a cow have?
His answer: twelve. It has two in the front, two in the back, two on the right side, two on the left side, and one in each corner.
By “bad” riddles, do you mean riddles that are so blatantly obvious that they’re basically no-brainers? Or rather something like bad puns? Does the riddle itself need to end up in praise for the sphynx, in some “who is the goodest boy in the room” sytle?
*Reanimate ;)
cast stuff like detect good and evil.
My long-term players have learned to not rely on that dumb spell anymore … because the way I handle this as a DM is purely about the intent of the characters in question, independendly from their actual actions. Examples:
A witch-hunter who tortures and then burns women at the stake. A person who factually and personally brings suffering, pain, fear and death into the world as per his actions. What’s his intent? Well, if he just enjoys torturing women and takes the job of a witch-hunter as a convenient excuse then he’s certainly evil. But someone who is brainwashed into thinking that burning “witches” will save their souls from eternal hellfire and suffering, actually has “good” intentions and doesn’t think what he is doing could be evil. Sure it sucks that there is blood and fire involved, but what is a broken bone or two and a little bit of temporary pain compared to an eternity in hell? The spell would tell the caster that this is a “good” dude even tho he factually does the same as the other guy.
An adventurer going to kill a dragon that has plagued nearby villages for ages … surely that’ll be a hero, right? Well, if he does this FOR the villagers, to save them and prevent future suffering, no matter whether it is dangerous for hmself, then he has good intentions. If someone does this purely out of spite because he happens to hate all things scaly, or purely out of greed because he wants the bounty / plunder the dragon’s hoard and he just doesn’t care for the villagers or his co-adventurers, then the spell would “detect” him as being evil, even tho both adventurers factually do the same in the end.
Of course this isn’t optimal either (the optimal solution would be to just not have that dumb spell in the first place IMHO) but it can make for nice little story twists if the obviously evil villain of the story has an ulterior motive and gets detected as “good” ;) The players might get an explanation AFTER the game, but while they’re still in the middle of an adventure, they have to figure it out on their own.
Headcanon forever accepted. This is aweseome!
First round of the evening and one meal per person are always free at the Cranky Cat inn ;)