No, you are not. You just have bugles on your fingers.
No, you are not. You just have bugles on your fingers.
We mostly avoid combat when possible, or see if the fight is trivialized with class abilities.
If not we have at VTY
More that KDM does the job for dealing with the idea of “stuff goes wrong”. The games mechanics are built around it. Gear is important, characters are not. Which means stuff can go really bad very fast.
I think DnD does heroic fantasy really well.
I think for me the issue is I would rather play Kingdom Death Monster if I want that goal. I am not sure rp based ttrpgs fill that niche well.
1 catastrophic failure out of 400 attempts when you are trained in the task seems… Very high.
I teach sword, if a critical fumble happened 1 out of 400 strikes I would have given up practicing ages ago due to the fear of maiming myself.
Literally my two fav party games lol