Retro Game Corps is the targeted channel in this video. He doesn’t focus on piracy of games at all. Mostly he does reviews of hardware and has some high effort videos.
Retro Game Corps is the targeted channel in this video. He doesn’t focus on piracy of games at all. Mostly he does reviews of hardware and has some high effort videos.
Was that updating with “zypper dup”? I’ve heard going through discover or zypper update isn’t the recommended way strictly speaking, so its worth mentioning.
Opensuse tumbleweed. The packages go through a testing process unlike Fedora AFAIK.
Linux, but I keep windows on the other drive just in case I need a windows only app. Rarely happens except for VR.
audible mouth clicking
The classic IGN 7/10 score, for when they don’t want to have an opinion.
In all seriousness, this game looks cool.
That would be great if it was both. Deckard surely would be a US-first release though. Us aussies will get it 2 years later.
Absolutely and same here being in the PC camp, though I do have a ps5 and switch.
There is also the Steam Deck to consider as it is essentially a subsidised and purpose built PC. The benefit being that the steam deck is an open platform, that allows you to install games from other stores with some workarounds.
And that’s kind of where the hidden cost of the PS5 is. Very rarely do you see the same discounts on Sony’s closed store for games.
Beautiful architecture and streets. A lot of homelessness and rats everywhere though. Bakery food/breads were fantastic. We found people to be a lot more welcoming in rural France than in Paris.
Didn’t go during Olympics, this was pre-COVID.
It’s just a shame that some of the biggest of those issues appear to be fundamental game mechanics.
I think that’s kind of a shame.
I don’t care for Ubisofts bland and lazy open world design formula, but SW:O appears to not do a lot of the usual open world BS that they’re known for.
I only get this from Skillup’s review and he had a host of problems with gameplay, but I also got the sense that this is a game that will be remembered fondly by a subset of the star wars fandom.
Hopefully the lesson that Ubi learns isn’t “see, we should stick with what works. Another generic open world Assassins Creed RPG-Lite”.
Pivoting into NFTs didn’t help.
Because the C suite can blame market forces, not the product.
The layoffs aren’t about “removing bad eggs”, it’s about cost cutting.
Decision makers aren’t going to fire themselves of course, even if they should for steering the ship into this situation.
Hmmm… okay it sounds like the subscription model does actually make some sense for devices that need to maintain an internet connection/IoT applications. Thanks for taking the time to enlighten me.
I agree that IOT things need to be secure. Is it really too much to ask that apps/devices are made secure from the ground up?
To stay on the thermomix, all the subcription is is a connection to their servers to give access to their live step by step recipes. Surely that’s just a secure end-to-end encrypted connection? I’m not a developer but it doesn’t sound like buyers should be expected to pay the manufacturer to maintain beyond buying a thermomix/upgrading to new versions of the hardware when they want to access any new features.
I completely agree with you in principle for people who want their software updated, but there is some software that is standalone and doesn’t depend upon changing codecs/APIs etc. Something like myfitnesspal or a thermomix shouldn’t be a subscription, there is no major updates to how someone tracks their exercise uses a hot blender that justifies it beyond users being locked in.
In the example of thermomix, you’ve already paid top dollar for the hardware, getting locked out of functionality you’ve paid for stings.
Barefoot Investor was really good for my wife and I when we joined finances. Particularly having our own “splurge” accounts means we don’t need to ask each other before buying our own personal or frivolous things.
Because budget alone doesn’t make a good game. It’s a lack of creative vision and churning out safe bets that mean people just aren’t excited anymore.
Teams of thousands working on a game designed by committee means no single group really has a vision of the creative vision of the project.
I get it that the marketing budget is important, they need big flashy games to justify the marketing budget required to get cut-through.
Ultimately I think it’s the case that these dev teams are too large, and aren’t making true art anymore, because true art is risky.
Small studios are the ones making art, and some of them are getting cut through into the mainstream. This is where good games exist now.