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Hot and Scaled are my main sorts. I alternate a couple of times a day. They get me the most interesting content.
I only check the first 3 pages of Active twice per day.
Edit: New is once per week and I generally regret it.
Hot and Scaled are my main sorts. I alternate a couple of times a day. They get me the most interesting content.
I only check the first 3 pages of Active twice per day.
Edit: New is once per week and I generally regret it.
Pathfinder_Kingmaker. I spent ages talking about builds and strategies on that reddit sub. I still miss guiding new players into the games. The BG3 community is the closest I’ve found but it doesn’t scratch quite the same itch due to 5e’s simplicity.
Pathfinder does have a few active communities but they are all for the tabletop. The one for the game on Lemmy.world is dead as a doornail.
For modern CRPGs, I would add Tyranny to this list. It deserves so much more love than it got.
The Edicts and Archons are one of a kind for the genre. And that’s even before we get into the beauty of it’s magic system.
Play on Normal difficulty and with something full BAB that gets an Animal Companion. Mounted Melee Demonslayer Ranger or Cavalier will make the game system much easier to understand for your first playthrough.
If you need help with a build or tactics feel free to message me. I actually really miss r/Pathfinder_Kingmaker and helping new players get into the game.
Daeran, Nenio, Regongar, and Jubilost are legitimately some of my favorite characters in the CRPG revival. Owlcat’s Pathfinder games are fantastic.
*Amphibian
Nah man, losing money to a Tymoran in town means she favors you in the dungeons. It’s her version of a tithe.
Lose 10 bob in town for advantage at the DMs discretion in the dungeon. Hell I give my players an inspiration point anytime they gamble with a Tymoran; they can win the bet or something more important later. I think of it like the Luck domain from 3.5e.
Honestly sounds like they dodged a bullet. Tesla doesn’t sound like beneficial employment.
Don’t trust her unless you are going Demon in which case she is probably your best ally.
Me as a DM: “God I hope they are, I don’t know how they will survive otherwise.” Pencils in Dracolich.
Kobold Artificer. Favorite class and second favorite race; hell of a combo.
Most of my campaigns: Monster races banned.
I’ve gotten to play a Bugbear once and a Kobold once. They are some of my favorite campaigns.
This was my thinking for the Samurai, we are basically looking at embassy staff and exiles that managed to retain their weapons.
It’s just a different duality those that want to pain the world red and those that want to paint it white.
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Actually there are several pretty good settings in the 1860s-80s, California, New York, London, Hong Kong, and Egypt (Suez Canal constructed 1859-1869). The more I looked into it the richer it got.
San Fransisco 1880 would be a plausible setting. The only one that would kinda be out there would be the Samurai and even that’s not too far of a stretch.
Let’s be fair to Minty, she has commandeered the car to go and pick you up at the cart stop because while she doesn’t understand your need to return it you are powerful and valuable to her (for the time being at least).
Edit: Also Astarion is mildly offended that you brought up the topic of returning the cart rather than leaving it in the parking lot angled down hill/wind to the most expensive car in the lot.
Depends on the build, for an EK with Tavern Brawler you just won’t find better than the Returning Pike in two handed. Though late game the Dwarven Thrower (works for any race with Disguise Self) and Orphic Hammer are both crazy good versatile weapons.
GWM though. Early game I have to go with Doom Hammer. There are too many enemies vulnerable to bludgeoning damage and almost none that are resistant or immune. Plus the status to prevent healing shuts down so many boss abilities. Late game it gets outclassed by Balduran’s Giantslayer, the Hellfire Greataxe, and Silver Sword of the Astral Plane depending on the build.
I’ve completed two Honor Mode runs and the only thing I still haven’t done is kill those two friggin Cambions in the tutorial fight. It’s not too much more difficult than tactician, but the more restrictive action economy makes the round limit and increased HP more difficult to work through. Best I’ve done is get the last one down to 12 HP before the ship crashes.
The rest isn’t much more difficult than Tactician though. A couple of Legendary Actions and the single save restriction are more of an annoyance than difficulty increase.
For builds: Thief Rogue 4/Swords Bard 6/Fighter 2(MC or Astarion), Eldritch Knight 11/War Cleric 1(Lae’zel) or Wildheart Barbarian 8/Thief Rogue 4(Karlach), Light Cleric 11/Tempest Sorcerer 1(Shadowheart), and Abjuration Wizard 10/White Draconic Sorcerer 1/Tempest Cleric 1(Gale) make really short work of everything from lvl 5-6 on. There are less than 10 encounters in the game that this party can’t finish in 3 rounds at that point.
I try to participate on the lemmy.world community but it’s pretty slow.