

Temporal AA doesn’t look good compared to what?
Compared to some older AA tech. TAA is awful in motion in games. edit: by default. if there’s a config file it can be made better edit2: sometimes no AA is clean as fuck, depends on the game and resolution
What do you mean “real resolution goes down”? Down from where?
I mean internal resolution. Playing at 1080p with DLSS means the game doesn’t render at your specified resolution, but a fraction of it. Native (for now) is the best looking.
What is “image quality” in your view?
Mostly general clarity and stuff like particle effects, textures, stuff like that I think. You can ask those people directly, you know. I’m just the messenger, I barely play modern games.
I don’t know … a lot of the terms you’re using are supposed to mean
Yeah, that’s a problem. More people should be aware of the graphical effects in games. Thankfully some games now implement previews for damn near every quality toggle.
I’m sure they’ll be just fine if we “get” their games for free, they need to get used to not owning my money. Regardless, buying every new Ubisoft game is kinda pointless. I try one every 3-4 years, not much changes in a year.