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I only know a couple singles, but I get the sense Primus is pretty wacky
I only know a couple singles, but I get the sense Primus is pretty wacky
Not a Lemmy dev, and I invite them to correct me, but…
As a heads up, over the last couple of days, the server and client repos have been tagging beta releases, so the next Lemmy release might be just around the corner too!
Earl Grey with honey and oat milk. Orange Pekoe/English Breakfast with sweetener and oat milk. Chai with milk. Or a straight herbal tea
I totally respect this being potentially a big ask, but does anyone have a TL;DR of what caused or was the fix for the federation issue(s)? I don’t have capacity at this moment to look through Github Issues and PRs, but I’m curious
I haven’t played it - and the “social anxiety as horror”-slant feels more metaphorical than literal in its marketing - but this makes me think of the game “Homebody” a bit
It’s not the biggest or best, but I’ve always found the effect on “Always” by blink-182 to be pretty effective
It’s a challenge, for sure. It is known that there are some inefficiencies in the codebase, which are actively being worked on. But besides that, it’s tricky to know where bottlenecks are until the user influx happens, particularly with the novel federation architecture. Maybe it’s impossible to scale, maybe not, but we only now are seeing a testable use case. I would expect optimization work to start bearing fruit, but these thing take time.
After extended sessions of any of the Telltale adventures (Walking Dead, etc), I would spend about 10 minutes post-game with the sense that real-life conversations were like, scripted, and I was navigating by selecting the best option.
Arguably, not a wrong assessment of life, but it feels really gamified when affected