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Cake day: April 27th, 2024

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  • Good idea. I get a number of CORS errors - but I also get them without the VPN, so I don’t think that’s it.

    The idea that CR doesn’t block me, their content hipster does though - that might have merit. Hm. I have noticed that some sites require me to solve the Cloudflare Captcha. So maybe that happens when requesting the page/stream, and then since I don’t (can’t) solve it, nothing happens?

    Do you have an idea how I could verify this? 😅


  • Alright, this is weird. I ran tcpdump on the server, and checked both physical and wg0 interface. For things like youtube, it’s a constant stream of packets coming in on the physical interface, then immediately being relayed through wg0 - just as it should be.

    But for Crunchyroll, there’s… Nothing. I get an initial burst of packets when opening the site containing the video I want to stream, and then packets just stop coming in once the page itself has fully loaded.











  • They don’t actually have to enforce that though. Rather, it’s a neat trick: if you do use encrypted chats, well, you’re purposefully doing something illegal! To hide information, no less! That surely means you have more to hide, and since you’ve already broken a law, let’s investigate further!

    To be clear: I’m not saying this is the intended effect. But it is a frighteningly possible one. Anyone who has reason to hide their communication (regime critical activists, opposition politicians, investigative journalists,…) either have to

    • accept that their communication will be scanned, making it trivial to spy on them and use that information (legally, no less!) to hinder/stop them, or
    • do something illegal, giving pretext for hindering/stopping them since they’ve now committed a crime


  • Additionally: word of mouth can turn into sales down the line, too, if the pirate liked the game and talks about it.

    At worst, the developer isn’t negatively impacted (by people pirating a game they couldn’t afford / had no intention of buying), at best it leads to more sales.

    I don’t see the problem.

    And I know that someone reading this will be foaming at their mouth, excited to say “But what if everyone did this? Then developers/studios/… wouldn’t make any money and stop producing games/movies/…!”, so I have to preemptively add the following:

    • obviously this is not the case. Pirates have existed for decades.
    • pirates pirate because the cost is either too high for them to afford, or higher than what they value the game/… at. If you consider yourself a “rational capitalist” (which, let’s be real, is what most of the anti-piracy-crowd sees themselves at) then consider this as the market working as intended: demand simply isn’t high enough at the price they’re selling at
    • and once more, just to make sure this comes across, pirating a digital product incurrs zero (0) loss on the side of the developer/studio. No, you can not count “virtual” losses from what they could have sold if the pirates ever had the intention of buying, or pirating didn’t exist (because, y’know, it does).

    Edit: btw I say this as someone who has never pirated a game except for Minecraft when I was, like, 10. I love playing (esp. Indie) games and am happy to pay for them. I just want people to leave folks alone who can’t.