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Seems like a video game version of playing H-O-R-S-E in basketball: you need to make it from behind the hoop, with your eyes closed, and while hopping on one foot…
Isn’t this just user-created achievements?
Mama told me not to come.
She said, that ain’t the way to have fun.
Seems like a video game version of playing H-O-R-S-E in basketball: you need to make it from behind the hoop, with your eyes closed, and while hopping on one foot…
Isn’t this just user-created achievements?
As a teen, I was into law and computers, so I wanted to be a software patent attorney. Partway through my CS program, I did some FOSS work and realized just how awful software patents can be.
I don’t understand how anyone can actually make software patents. What kind of person can get far enough into a software career and not realize how utterly evil they are?
DDLC has something similar as well.
Inscryption
Yeah, it’s technically a deck builder, and that’s the gameplay loop throughout, but it’s not a rogue like deckbuilder like Slay the Spire (well, it kind of is at first). But it plays more like a puzzle game than a deckbuilder, but it’s not quite a puzzle game either.
But yeah, that’s the weakest of the bunch, and I only added it because Pony Island by the same dev is on there (which is technically a run-and-gun?).
Both have a popular genre at the forefront, but the game really wants you to look past that at what’s developing behind the game. And that’s what I think makes them unique. Labeling them as “deck builder” and “run-and-gun” don’t feel appropriate, despite that being the core gameplay loop.
So, is that just a remake of Oath of Felghana? Yeah it’s almost 20 years old, but it’s also already a remake itself.
Edit: Apparently this is a Switch game, so it’s getting localized for the Switch in western markets, and I’m guessing a bit of a remaster from the 2005 version. Still cool.
Yeah, I agree with most of those. Some of my favorite mentions from that thread:
I’ll add:
And kind of the opposite, but I’ll list a couple of abstract genre games:
On the deep discounts page is The Hex. I haven’t played it, but it’s by the same dev as Pony Island and Inscryption, both of which I thoroughly enjoyed, so I’m going to get it. They’re all on a great sale right now.
I didn’t have any respect for him before, and now I guess I have disrespect.
A iot of the FOSS projects are developed by a handful of people, often just one or two. So you buy a licence from those individuals and remove and replace the rest. Or just hire the one or two devs and they can pull in the bits they wrote. You’re always free to relicense your work.
And if it’s GPL v2, there’s no problem because you can probably treat it as “firmware” since it’s a console and not a PC (e.g. like TiVo did). GPL v3 blocks that loophole though.
Yup. I’ve completed hundreds of Steam games, I’ve played one EGS game. My library size isn’t that different between the two (like 600-700 on Steam, 200-400 on EGS), but I spend a lot on Steam and nothing on EGS…
Wouldn’t it be a lot cheaper to buy a license from an emulator project, hire one or two from the team, and give them access to internal info to help fix things up? Then your internal team just integrates it with the console and you ship it.
That sounds way cheaper than NIH…
Wow, are you me? I just finished my first EGS game a month or two ago, and that’s after years of collecting games. I played on Steam Deck with Heroic, so I haven’t even used their client (I claim on their website).
I have never spent a dime at EGS, but I have hundreds of games from their giveaways. I’m rich!
And a bunch I didn’t complete, but felt I got good value from for <10h playtime.
Same, but also add Fanatical and game giveaways.
Exactly. I almost never pay full price on Steam, and I add a lot of keys from Humble or Fanatical bundles where I only intend to play half or so.
So yeah, I’m guessing it’s actually 10% or so of that figure if we make a few rules:
That would probably get us pretty close to the real number.
Well, if anyone points out a pedo in my neighborhood, I’ll do something about it.
… I’ll stare directly at the sun but never in the mirror
But they do because they control their developer ecosystem.
I agree that consoles should allow competing stores, but that’s not the current reality.
Maybe. Or maybe we’d have less selection but more approaches to solve the same problem. That’s not great because it means games would be less approachable since they can’t borrow what works well.
I think software patents in general are stupid. The implementation is often obvious when looking at the end product, so the whole point of a patent (socialize information) isn’t relevant. The work to build it initially also isn’t particularly large for most things, certainly not to the level of pharmaceuticals. So the only purpose of a software patent is to block competition, there’s little if any social benefit to granting the patent.