• 1 Post
  • 10 Comments
Joined 1 year ago
cake
Cake day: June 27th, 2023

help-circle






  • I had a different situation in the same spot

    Goblin camp Spoilers

    After killing off everyone inside, I let the goblin kids run out, which I guess is what made the people in the camp hostile. But I went back to the grove to finish my quests there before continuing. So instead of fast traveling back into the inside of the castle, I wanted to see if I forgot something and strolled in the front. I didn’t know the kids running off (which I didn’t want to kill, would probably break my Paladin oath also, and feels horrible), everyone was now hostile. I thought I was going to die and have to reload, so I just went with it.

    Then I used the bridge into the goblin camp as a choke point. And I thought I’d throw grease bottles in the choke point, but Gale had grease spell prepared so I just used the spell slots there. And I had Shadowheart throw a fireball, hoping it would start a fire in the grease and it did. Every turn I had gale summon more grease doing lots of damage, maintaining the choke, it burned instantly because of the grease.

    My paladin finished off a few goblins that managed to run through the fire, which each needed one stomp with a mace to the face to finish off. Shadowheart and Wyll threw fireballs and Eldritch Blast as well. Got lots of exp also.

    The whole camp except the drunk sleeping bunch was wiped. The sleepers they got a big bonk in the head while trying to be quiet near them, none of them woke up.


  • Vulkan with a mod that replaces Nvidia DLSS with AMD FSR 2.2 it is for me. (this mod only works in Vulkan)

    Going to reassess when the update that adds FSR 2 which should work for both Vulkan and DX11. I am playing on Linux desktop and SteamDeck (linux also) so I hope they fix the issues with Vulkan since DX11 goes through a translation layer (called DXVK) on Linux. Theoretically Vulkan should have a lesser strain on the CPU, and it doesn’t need to go trough the translation layer. But currently vulkan on BG3 seams to run a bit slower, cancelling out the theoretical improvements, at least on linux, and also has more crashes. For me it seldomly crashes when loading a game.

    For me I am CPU limited and VRAM limited on the Steam Deck, I put a framecap of 30fps, and it does run without that at about 40 to 50fps in the beginning of the game, but I want steady fps so I am using the 30fps cap. I would prefer if vulkan got a little bit better, if it exceeded dx11 a bit, there would be more headroom with the fps, and my battery life would be a bit better.

    Not looking forward to the performance of Act3, I might just stream the game from my desktop at that point. Digital Foundry is suspecting that one issue with the fps is AI pathfinding, which seams to be single threaded or bottlenecked in some other way. I am expecting they won’t fix that issue, but will be very happy if they can improve upon that, improve its performance, and multi-thread it. Sadly my gut feeling believes that would have to wait for their next game in this engine, but I can hope right.




  • So does glass almost, glass is not a liquid, there are more than 5 stated of matter, a lot more, but glass is still a type of solid. It has some characteristics that recemble the characteristics of a really slow moving liquid.

    Well glaciers contain both solid and liquid parts. When you compress ice it turns to liquid. Water isn’t really easy to compress, liquid water can be lower than 0c (freezing), which is called super cooled, and it turns to ice when it’d not compressed anymore. You can make super cooled water or even soda at home, and if you give the bottle a shake it will turn to ice in a couple of seconds. Also the ground under the glacier will be moved together with the ice and water, there is do much force there. When a part of a glacier breaks off it’s called calving, like when a cow gives birth to a calf