First off: Sawbones, Moonie, Reeva or Mygg, if you’re reading this, DON’T!

I’m running a pirate-themed homebrew campaign set in a homebrewed place which I’ve plonked down in The Sea of Falling Stars. I call it The Southern Isles, and its rife with piracy. The de facto ‘government’ is The Southern Islands Company, who run the place for profit and starve the population with high taxes and tithes, and who brutally suppress any rebellion. I’ve used every pirate and maritime trope I can think of in planning the plot, creating encounters and filling it with characters.

I figured this will help me add flavour to the world, and could be a good resource for anyone planning a similar campaign, or one shot or whatever.

Edit: I should maybe note I already played quite a bit in this setting and after a long hiatus I am starting it back up for Season 2, so partly this is a way for me to get it all fresh in my head again.

  • GataZapata@kbin.social
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    1 year ago

    If the whole world ld is pirates, how do they grow lumber? Who makes the ships? What kind of socioeconomic status would a shipwrighthave? Is there eine on every ship?

    What kinds of stuff are under the water? How do people get fresh drinking water?

    I now see you play in the sea of fallen stars. Make sure to read up on the lore of the pirate isle. There is also a book titled sea of fallen stars detailing all islands and underwater stuff. I think it’s for 2e